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Ipsulma: Glacial Pass
Posted: Tue Dec 13, 2011 11:02 pm
by willinator
Hello Gametoast. I am a relatively new modder on the site, and you may have seen me around the forums. So today, after months of practice maps, I bring you my first, true attempt: Ipsulma. The map is a small, harbor town in the icy underbelly of a glacier. There is also a small forested section, and icebergs in the harbor and canal. Most of the buildings are Naboo assets, but I have done my best to make them fit into a Rhen Var environment. I will post an update soon.
And without further ado, screenshots!
Re: Ipsulma: Glacial Pass
Posted: Tue Dec 13, 2011 11:06 pm
by Tears2Roses
HOLY [diet.dr pepper with whipped cream and a cherry on top] that is GREAT! As for the actual map it seems like you have some floating objects, maybe thats the ground texture. I'm reffering to the second screenshot. As for the map itself it seems to lack cover. Keyword of the day = seems. Maybe more trees or boxes or something small you can hide behind would help.
Other than that terrific job on the re-texturing!

Re: Ipsulma: Glacial Pass
Posted: Tue Dec 13, 2011 11:17 pm
by Cerfon Rournes
This map looks very promising.

I agree with Tears2Roses; The map could use some more cover. Other than that, great job so far! Keep it up.

Re: Ipsulma: Glacial Pass
Posted: Wed Dec 14, 2011 12:21 am
by Marth8880

This looks very good! Great job!

Re: Ipsulma: Glacial Pass
Posted: Wed Dec 14, 2011 2:13 am
by THEWULFMAN
Marth8880 wrote:
This looks very good! Great job!

I concur. :plokoon:
It looks better than my first non-practice map, that's for sure.

Keep up the great work, I'd like to see it improved somewhat however. Perhaps reskin the Rhen Var assets to a tan color, or just
anything different really (with limits of course, no
pink please). I've seen enough of the unedited Rhen Var textures in new maps to last me a lifetime. It doesn't look bad, per se, it's just more of the same. More cover might be appreciated as well.
P.S. It would be easier on everyone if you in the future dumped all of the screenshots into a single hide tag. Rather than giving each screenshot it's own hide window, it's just faster for you, the poster, and me, the viewer.

Re: Ipsulma: Glacial Pass
Posted: Wed Dec 14, 2011 4:02 am
by Eggman
That's an interesting combination of assets. You've pulled it off very well.
My only real criticism is that the streets in the last screenshot look a bit empty, and the white texture really sticks out against the dark grey of the buildings. If you're just using terrain for the streets (as opposed to objects), I recommend changing the base texture to some sort of darker stone - maybe cobblestone or brick - and then create the effect of a dusting of snow by lightly spraying a snow texture on top of it.
Re: Ipsulma: Glacial Pass
Posted: Wed Dec 14, 2011 9:34 am
by Maveritchell
I'd suggest using a texture with less going on (i.e. a relatively uniform rock texture) for the parts of the Naboo props that tile a lot (seen in picture #2).
Re: Ipsulma: Glacial Pass
Posted: Wed Dec 14, 2011 11:07 am
by Anakin
this can become a really nice map
Re: Ipsulma: Glacial Pass
Posted: Sat Dec 17, 2011 9:35 pm
by willinator
Wow, thanks for all the support everybody! I have taken what most of you said to heart, and have made a few changes:
1. Darkened the terrain to a more slatish tone
2. Added more buildings and cover
3. Added vehicles and turrets
4. Added Hero Assault and 2-flag CTF
THEWULFMAN wrote:
Perhaps reskin the Rhen Var assets to a tan color, or just anything different really (with limits of course, no pink please).
I respect how you feel on this matter, but I am not going to change the whole texture scheme
at this current time, as I like it the way it is. For my next update, I intend to add a bit more cover, and work on custom sides.
Screenshots:
Re: Ipsulma: Glacial Pass
Posted: Sat Dec 17, 2011 10:10 pm
by Marth8880
I think a great, big, fallen pillar right in the middle of that little battlefield would make all the difference in cover and vehicle accessibility.

Re: Ipsulma: Glacial Pass
Posted: Sun Dec 18, 2011 2:47 pm
by modmaster13
I saw in one of your screenshots that you have the regular stormtrooper/rebel outfits. It would be nice if you changed them to snowtroopers/snowrebels. Directional lighting would be nice also. Other than that, this map is awesome!

Re: Ipsulma: Glacial Pass
Posted: Sun Dec 18, 2011 2:53 pm
by willinator
modmaster13 wrote:I saw in one of your screenshots that you have the regular stormtrooper/rebel outfits. It would be nice if you changed them to snowtroopers/snowrebels.
Actually, that is what I am working on right now. The Republic are the Galactic Marines, the CIS are normal, and the Empire and Rebels are both in their snow outfits. I am almost done with the republic, so there may be an update.
Re: Ipsulma: Glacial Pass
Posted: Tue Dec 20, 2011 3:49 pm
by modmaster13
willinator wrote:I am almost done with the republic, so there may be an update.
Sounds promising!

Re: Ipsulma: Glacial Pass
Posted: Sat Dec 24, 2011 11:31 pm
by ShadowWing
Wow, I just saw this recently, and it looks like it's going to be a great map!
However, Rhen Var style maps have been done a lot. Maybe you can add some twist to it so when people play it, they won't think,"Oh joy, another Rhen Var map." You want to make it stand out a little.

Re: Ipsulma: Glacial Pass
Posted: Fri Dec 30, 2011 8:40 pm
by willinator
willinator wrote:ShadowWing wrote:Maybe you can add some twist to it so when people play it, they won't think,"Oh joy, another Rhen Var map." You want to make it stand out a little.

Well, up above I stated that I would not be reskinning the buildings, but maybe there is some gameplay element I can add?
Anyway, on to the update. I have finished the custom sides for conquest and CTF, with the galactic marines, cis, and varieties of snowtroopers. I have also made a few changes to the lineup for all sides, by adding a medic unit to all sides, as well as an additional special, "power" unit class.
The additional differences are in the following boxes:
There are also a couple of cosmetic changes
And now to work on heros/assault.
I have finished the heros for standard conquest, now all I have to do is the heros for assault.
For the reps we have standard Ki Adi Mundi
For the CIS we have Aurra Sing, with a lightsaber and rifle
For the Rebels we have luke skywalker, except he has a blaster instead of force powers.
And for the Empire, with a custom skin, is the Sith Stalker (starkiller), with lightening and saber throw.
Sorry about the double post
Double posting is against the RULES; please EDIT your post instead -Staff
Re: Ipsulma: Glacial Pass
Posted: Fri Dec 30, 2011 8:51 pm
by Cerfon Rournes
Nice job! I'm liking the heros! One thing; I think that Sith Stalker's arms are too white. Other than that, awesome skin.

EDIT
You need a new lightsaber model for Sith Stalker?

Re: Ipsulma: Glacial Pass
Posted: Sat Dec 31, 2011 1:18 am
by willinator
Cerfon Rournes wrote:You need a new lightsaber model for Sith Stalker?

If you would do that, it would be absolutely great

. However, it would have to have a reversed blade. Only do it if you have time.
[offtopic] Check your pm's [/offtopic]
Re: Ipsulma: Glacial Pass
Posted: Sat Dec 31, 2011 1:28 am
by Cerfon Rournes
willinator wrote:Cerfon Rournes wrote:You need a new lightsaber model for Sith Stalker?

If you would do that, it would be absolutely great

. However, it would have to have a reversed blade. Only do it if you have time.
[offtopic] Check your pm's [/offtopic]
No prob, I've made three backhanded sabers before.

Re: Ipsulma: Glacial Pass
Posted: Sat Dec 31, 2011 3:18 am
by sean1441
looks great.
Please do not spam smilies. -Staff
Re: Ipsulma: Glacial Pass
Posted: Sat Dec 31, 2011 11:17 am
by willinator
I appear to have hit a snag, so any help would be appreciated. Whenever I munge Hero Assault, the game crashes on the final bar of loading, but I believe I have found the problem.
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
The problem is, I don't know where I can change this. Please help!
