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"remote"/cpu laat | hi everyone, i#m new

Posted: Sat May 08, 2010 1:13 pm
by ZappelClone
first of all id like to say hello to everyone in this forum because i just registered:)

i was a little bit into the swbf mod tools and into modding/mapping but that was like..5years ago i guess.
however my interest came back a few days ago and i had an idea (among a lot of others..^^):

is it possible to give a certain unit the ability to "call" a laat gunship to a specific position turning it into dust? Basically a more beautiful orbital bombardement if that helps understanding what i mean.

i know that there are "remote" laats in certain singleplayer campaign levels which shoot several areas and have something like a scripted flying route, so one part of my idea seems to be possible e.g. having a laat flying to a certain position and shoot a certain position.

but further than that i'd like to have it shooting with its mass driver missile launchers and air to air rockets when under way..maybe adding a little bit of antipersonalturret-fire here and there, stopping at its destination, maybe turning around with a more vivid looking hovering animation and just letting the hell out of its beam laser turrets and antipersonalturrets killing (almost) everything in its range.
-and all of that on demand^^

rather than wracking my own brain about i thought id let u join me and hopefully u got a rough sketch of what id like to do;)

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Sat May 08, 2010 3:03 pm
by myers73
well somewhat. here is how i would go about doing it. Im actually doing it for a map im working on now, so if you want to help just PM me.

1. the LAAT is turned into an auto turret
2. place it somewhere near the map but where it cant be seen
3. make an animation in ZE for it to fly over the map in a specified pattern, but return to the starting point
4. create a weapon that has a refire time longer than the animation.
5. script the LUA to detect when the weapon is fired, and when it is to run the animation.

EDIT:

Welcome the GT!

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Sun May 09, 2010 9:47 am
by ZappelClone
thx for your reply myers;)

i can follow most of your points but im rather struggling with the 3rd one...
3. make an animation in ZE for it to fly over the map in a specified pattern, but return to the starting point
when doing so the laat would be limited to this specific pattern i guess, but what i liked to do was making the player being able to choose where the laat will wreck havoc...
another aspect, which i left out in my first post, is the balancing of such an ability because it is quite OP i think..for that reason i wanted the laat to be destroyable so it has to be able to respawn in case it can not complete its pattern back to the starting point.

the first aspect might be impossible to implement due to the engine but
i think the respawn issue would be quite easy to solve though......

(btw i hate the way the shipped laat/i looks but could not find a remodelled one or a wip of one in the forum...maybe someone reading this feels the urge to make one or even has one already :angel: )

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Mon May 10, 2010 1:51 pm
by 501st_commander
ZappelClone wrote: (btw i hate the way the shipped laat/i looks but could not find a remodelled one or a wip of one in the forum...maybe someone reading this feels the urge to make one or even has one already :angel: )
http://www.gametoast.com/forums/viewtop ... 64&t=18644

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Mon May 10, 2010 5:23 pm
by myers73
yes, basically what I gave instructions to do is the same way a helicopter works in CoD4. and it it was destroyable that would work also, but be sure to code it so that it respawns at the starting point right away and that it stops the animation.

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Tue May 11, 2010 7:42 am
by ZappelClone
viewtopic.php?f=64&t=18644
wow thanks 501st commander this version looks a LOT the way i wanted it too..unfortunately the antipersonalturrets still look like random sticks or something..but i guess id be happy with what i got^^.
what I gave instructions to do is the same way a helicopter works in CoD4
thats exactly what i thought about when developing this idea...but i dont know wheather the player is able to choose where the helicopter attacks (which is the way id like the laat to work)
or if the attacked areas are determined in advance (never played cod4 by myself actually^^).

anyways thanks alot for your input so far and since im slowly getting my mind back into the modtools im going to make my own experiences soon

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Tue May 11, 2010 12:44 pm
by DarthD.U.C.K.
the attackareas arent and wont be able to be determinated in advance, you can only spawn an ai-controlled gunship that follows a certain path all the time

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Sun May 16, 2010 8:42 am
by ZappelClone
viewtopic.php?f=64&t=18644
well....i layed my hands on this one but i couldnt find any visual changes from the stock laat...
so eitherway iam blind or this is "just" the stock one with larger passengercapacity (and it maybe upscaled)

so my search for a nice laat/i model goes on......(is there a way to import the stock one into a modellingprogram and edit it..or do i have to make a new one from scratch?)

Re: "remote"/cpu laat | hi everyone, i#m new

Posted: Sun May 16, 2010 12:09 pm
by IndianaJoe
you can use meshtool, or export with swbfveiwer and use vivaty studio to convert to a obj or XSI