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Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 5:32 pm
by ForceMaster
I 'm working on it, new hangers and corridors.
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 5:35 pm
by Darth_Squoobus
ForceMaster wrote:I 'm working on it, new hangers and corridors.
For real? Well then...

ALL HAIL FORCEMASTER!
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 5:39 pm
by ForceMaster
For real!
Anyway I have to finish first with the first map does not?
And these are some pictures of the ships that I use in that.
Lucrehulk Class Control Ship
Acclamator Class Assault Ship
(I changed the Acclamator a hangar side, I think it will be easier to take off from there)
Venator Class Cruiser

Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 6:15 pm
by CommanderBacara/CC-1138
fantastic FM!
great models

Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 6:20 pm
by CressAlbane
:bdroid2: !!!
OH MY GOSH!
Is the interior of that Lucrehulk playable with corridors and such!?!?!
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 6:27 pm
by ForceMaster
Actually it have only two main hangers with two exits each one.

Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 6:36 pm
by Filipinio
seriously, lucasarts should sighn you up for BF3
oh and you should make a new topic for your map.
i worship you!
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 6:55 pm
by ForceMaster
Filipinio wrote:seriously, lucasarts should sighn you up for BF3

Really? I think there are people much better than me in terms of thinking about it.

anyway thanks for the compliment.
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 7:09 pm
by Filipinio
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 7:22 pm
by JadenWolf32
Awesome models(althought i had already seen them) but is good to see them ready. Please Scale them as you did with the venator and the Malevolence.(off topic) I really wanted to see the size of the Lucrehulk in comparison with the Venator!(off topic)
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Mar 24, 2010 9:03 pm
by Darth_Squoobus
ForceMaster wrote:For real!
Anyway I have to finish first with the first map does not?
And these are some pictures of the ships that I use in that.
Now I know why they call you Forcemaster.
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Mar 25, 2010 2:54 am
by DarthSlim
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Mar 25, 2010 3:02 am
by lucasfart
wow! Good work with the new models, looking as awesome as i expected

Will it just be a space battle or will there actually be fighting in the corridors? Although there wasn't in the episode, it would be awesome to do..
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Mar 25, 2010 9:08 am
by ForceMaster
Off topic:
Ok, I must be honest, I've been working on that map parallel to the Battle of Teth. I have here some pictures
(yes, the texture is not the best, i will change it later)
Currently only is it, ships and soldiers, but I think create a campaign that recreates the episode.
And to be honest yet, this map is much more advanced than that Christophsis space. Over 40% done.
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Mar 25, 2010 1:36 pm
by Filipinio
wow, you just keep moving and making more amazing progects like a regular basis!
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Mar 25, 2010 2:36 pm
by DarthSlim

That looks amazing!!!

I hope you make it into another campaign map, that would be awesome!

Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Mar 25, 2010 3:52 pm
by CressAlbane
Wow!
Someday I wish to be half as skilled as you...
Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Mar 26, 2010 12:12 am
by wishihadaname
HOLLY {DIET DR PEPPER} How on earth do you make these models!!! are you freaking kidding me! that melevolance model is EPIC!!! BTW are you going to add an interior to it?
Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Mar 26, 2010 12:17 am
by lucasfart
Wow! looks awesome ForceMaster!!
I would recommend changing the light from yellow though, as i find it looks a bit strange.....
Offtopic - 400 Posts!
Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Mar 26, 2010 8:54 am
by ForceMaster
lucasfart wrote:
I would recommend changing the light from yellow though, as i find it looks a bit strange.....
Yes man, these texture is not ready yet.
wishihadaname wrote:HOLLY {DIET DR PEPPER} How on earth do you make these models!!! are you freaking kidding me!
wishihadaname wrote:BTW are you going to add an interior to it?
Actually no, it will have only 4 hangers for flyers.
Thanks to all my friends!