genaral_mitch wrote:An odf file isn't a model, but a file that calls for a model, tells the model how much health it has, and any other information about a model.
Correct.
general_mitch wrote: So, you say you opened an odf and (found the textures it calls for?) did you happen to find a line that is GeometryName = "modelname" and did you look for a texture that has the name of the words in GeomertyName = "modelname"? Sometimes a model uses a texture with it's name, and sometimes it uses a texture with a different name. The way to find a model's textures is by opening the msh with Notepad and scrolling along the top of it until you find words that say your_texture.tga.
Heh, I was about to type "incorrect" but then saw "sometimes it uses a texture with a different name". The thing is, rarely does an ODF call for a texture. As a note, MSH Viewer is slightly more convinient for locating textures.
AgentSmith_#27 wrote:Problem 2: Whenever I try to add hubs and connections between them my map crashes, nothing in the error log about it, after a certain number of barriers it seems my ai just stand around but otherwise barriers work good.
Really? That's odd; hubs and connection require not much past basic connect-the-dots skills. I'd recommend looking the tutorial over again.
AgentSmith_#27 wrote:Problem 3: Now this is most definately my biggest problem, and hopefully the easiest to fix. I followed the very nice tut here on GT for adding vehicles to your map, got barc Speeders in it and single player they work 100% as they should, but when I tried Multiplayer with a few of my buddies at first in warmups they appeared, then disappeared in the actual match. (on the screens of anyone who isn't the host when there were speeders, it appeared that there were 2 for each, and they were double stacked).
Unfortunately, your biggest problem is the hardest to understand. Could you explain a little more clearly what's happening? Also, is there anything in your error log about the speeders?