Hi is there any way of importing asset prop/bldg objects into XSI foundations or 6.01 without loosing its textures ??
thx in advise
Importing asset models
Moderator: Moderators
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
-
Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: Importing asset models
of course using 3d object converter with licensedaniel wrote:Hi is there any way of importing asset prop/bldg objects into XSI foundations or 6.01 without loosing its textures ??
thx in advise
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Importing asset models
Even with the OBJ import using either 3d object converter or Ulitimate Unwrap3d it might not always remap the actual textures but the UV mapping is intact which means you just have to reapply the texture at the object level if it uses just one texture or at the cluster level if it uses more than one. Either way it is really easy and quick to do.
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Importing asset models
ok good. but could you perhaps post a tut or something for this (either with 3d object converter or ultimate unwrap 3d) ? since there 's no such thing in any of the FAQs.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Importing asset models
there are plenty of topics discussing how to do that
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Importing asset models
Assuming you have registered versions of these programs,daniel wrote:ok good. but could you perhaps post a tut or something for this (either with 3d object converter or ultimate unwrap 3d) ? since there 's no such thing in any of the FAQs.
Open msh with 3DOC or U3D
Save As wavefront *obj
Import obj file in XSI
^Now do you really need a tutorial for something that simple?
As for re-applying textures which you'll inevitably need to do if you use the free MeshTool perhaps you should pay attention to what was posted in your previous topics because people didn't just reply to them for kicks, you should be taking given information and using it or building on it.
http://softimage.wiki.softimage.com/xsi ... xtures.htm
