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All_Cap_MonCalamari.msh?

Posted: Thu Feb 01, 2007 7:41 pm
by raz1992
I came across this while browsing the Assets, though i'm not sure if someone has mentioned this before. It doesn't appear to have a texture, but it does have a .MSH.OPTION file to go with it, but no .ODF.

It does appear in ZE, and i'm trying to get it in-game at the moment.

It's probably another model left out of the original game.

Maybe from the Battle of Endor?

It's quite big, and has two hangars with a corridor joining the two.

RE: All_Cap_MonCalamari.msh?

Posted: Thu Feb 01, 2007 8:08 pm
by Teancum
Hmmm, nice find!

all_cap_moncalamari.msh calls for these textures:
spa1_bldg_moncalamari_02.tga
spa1_bldg_moncalamari_03.tga
spa1_bldg_stardestroyer_02.tga

RE: All_Cap_MonCalamari.msh?

Posted: Thu Feb 01, 2007 8:29 pm
by Darth_Z13
Where is it? I searched the assets but couldn't find it...

EDIT: Never mind. It was in the space template...

RE: All_Cap_MonCalamari.msh?

Posted: Thu Feb 01, 2007 8:29 pm
by Ipodzanyman
That's what that was....I was trying to figure out why my moncalomari's looked so wierd in ZE, I used the wrong thing..... oops

RE: All_Cap_MonCalamari.msh?

Posted: Fri Feb 02, 2007 3:16 am
by Qdin
lol

Make an .odf for it! :wink:

RE: All_Cap_MonCalamari.msh?

Posted: Fri Feb 02, 2007 11:57 am
by Darth_Z13
I can't find those three textures Teancum? I searched the entire mod tools.

RE: All_Cap_MonCalamari.msh?

Posted: Fri Feb 02, 2007 3:23 pm
by raz1992
Spa1_bldg_stardestroyer_02.tga is in there, but I can't seem to find Spa1_bldg_moncalamari_02.tga and Spa1_bldg_moncalamari_03.tga.

The closest comes to Spa1_bldg_moncal_02, and Spa1_bldg_moncal_03.

Re: RE: All_Cap_MonCalamari.msh?

Posted: Fri Feb 02, 2007 6:24 pm
by AceMastermind
raz1992 wrote:Spa1_bldg_stardestroyer_02.tga is in there, but I can't seem to find Spa1_bldg_moncalamari_02.tga and Spa1_bldg_moncalamari_03.tga.

The closest comes to Spa1_bldg_moncal_02, and Spa1_bldg_moncal_03.
Copy and rename the ".tga's" that are the closest:
Spa1_bldg_moncal_02
Spa1_bldg_moncal_03

to:
Spa1_bldg_moncalamari_02
Spa1_bldg_moncalamari_03

and see what happens in-game after munging.