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Hintnodes and Pathing

Posted: Wed Dec 27, 2006 8:43 pm
by Hunted_One
Ok, now I have more trouble. When I go to the hintnode section, there's the list that has stuff like snipe, acess, jetjump, patrol, ect., but how do I select them? I click on something like patrol, and snipe deselects, but it won't stay off being sniping. It just stays that way. How do I get around this?

Ok, now on to pathing. WHERE IS THE TAB TO SET UP AI PATHING IN THE FIRST PLACE? Thanks.

Posted: Wed Dec 27, 2006 8:44 pm
by Elmo
why did you post this in the WIP progress thread? :?

Posted: Wed Dec 27, 2006 8:53 pm
by Hunted_One
EEK sorry! Wrong forum dude. I clicked the wrong one. I get this and the modding one mixed up. Somebody please move this.

Posted: Wed Dec 27, 2006 9:05 pm
by Xavious
You have to place the hint node before you change it.

AI pathing is under the Planning tab.

Also, avoid using caps like you did.

Posted: Wed Dec 27, 2006 10:26 pm
by Hunted_One
Thanks dude.