W.I.P. Jedi Knights - Update 6-12 - Ingame video.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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kinetosimpetus
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Re: W.I.P. Jedi Knights - Update 2/24

Post by kinetosimpetus »

Thank you YJJ. :P
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Re: W.I.P. Jedi Knights - Update 2/24

Post by lucasfart »

These models are looking awesome kinetosimpetus! They will make a major improvement over the stock jedi, especially with a bit of reskinning to add some variety...

Also, when you put them ingame, can you make parts of it move around like cloth or does it have to be a seperate addon?
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Re: W.I.P. Jedi Knights - Update 2/24

Post by kinetosimpetus »

Image
Image
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Re: W.I.P. Jedi Knights - Update 2/24

Post by lucasfart »

Nice pics. Have you released/have plans to release these?
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Re: W.I.P. Jedi Knights - Update 2/24

Post by kinetosimpetus »

Plans
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Re: W.I.P. Jedi Knights - Update 6-11 - Ingame pics.

Post by Delta-1035 »

Love those models. :P Have you menaged to fix that skirt problem?
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Re: W.I.P. Jedi Knights - Update 6-11 - Ingame pics.

Post by kinetosimpetus »

No, I could try fixing and weighting the side and front points all the way down though.
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Re: W.I.P. Jedi Knights - Update 6-11 - Ingame pics.

Post by Maveritchell »

kinetosimpetus wrote:No, I could try fixing and weighting the side and front points all the way down though.
If you're going to make parts of the trailing robe static (but weighted) instead of cloth, it'd probably be best to do it with the whole thing. Otherwise, you need to do work on your cloth collisions (which are always a crapshoot).
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Re: W.I.P. Jedi Knights - Update 6-12 - Ingame video.

Post by kinetosimpetus »

I have already messed with collisions for a while, the only way I could make them effective was to make them too big to make it look good. So, here is a video of the most recent cloth setting, which I am currently satisfied with. Top and front sides are fixed points, lower back are swbf2 cloth animated.

Image


UHOH

I was going to make 4 versions

Male / Female Hooded
Male / Female Hood Down (Bald)

But the Male Hood Down decided it would be a good idea to completely mess up its envelope and be really hard to fix. Today will probably be the last day I work on this set.

I have tried exporting to obj and back, reloading its old envelope, which looked fine in XSI, but 'splodes ingame. I tried using an older version that was in the Female's scn file, but it was bad too.

EDIT: gonna try enveloping from scratch.

EDIT2: and that made no difference at all.
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Re: W.I.P. Jedi Knights - Update 6-12 - Ingame video.

Post by kinetosimpetus »

I used double sided transparency to achieve the effect I wanted. Kind of. Could be better...

Release Thread: http://www.gametoast.com/forums/viewtop ... 64&t=23298
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