Page 2 of 3

Posted: Sat Aug 05, 2006 4:14 pm
by (-MOD-)_Stalin
Well, here's a solution to your AT-TE/AT-AT problem, although I can't testify to it's reliability, sence I'm quoting someone:
OGEB1103 wrote:Ok, i'll sort out this ATTE trouble:
1. Open map in Zeroeditor.
2. Switch to layer you want them to be in e.g. Conquest.
3. Add a vehicle spawn object where you want in the map.
4. Add into ControlZone the name of a CommandPost e.g. cp4.
5. Add into ClassRepAtk (if Rep is set as attacking team) or ClassRepDef (if Rep is set as defending team) rep_walk_atte.
6. Save and exit Zeroeditor.
7. Go to the clone wars conquest lua script (ModIDc_con)
8. In the section ReadDataFile("SIDE\\rep.lvl", add rep_walk_atte in the same style.
9. Go down to this section:

Code: Select all

ClearWalkers() 
    AddWalkerType(0, 4) -- 8 droidekas (special case: 0 leg pairs) 
    AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each 
    AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each


and add how many ATTEs you are going to have, for example 4 would be:

Code: Select all

ClearWalkers() 
    AddWalkerType(0, 4) -- 8 droidekas (special case: 0 leg pairs) 
    AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each 
    AddWalkerType(3, 4) -- 2 attes with 3 leg pairs each


10. Next go down to the Memory Pool section and add SetMemoryPoolSize("CommandWalker", 4)
11. Munge it and they should appear.
I found this in one of the WIP threads. Hopefully, it works.

Posted: Sun Aug 06, 2006 12:43 am
by Ipodzanyman
good news, got the atte to work! :D

Posted: Sun Aug 06, 2006 12:45 am
by (-MOD-)_Stalin
Good to know.

Posted: Sun Aug 06, 2006 12:38 pm
by 2_lowiq_clone
hey ipod, i posted in the wrong fourm, so check your W.I.P. thread. i posted some suggestions. :)

Posted: Sun Aug 06, 2006 4:27 pm
by Ipodzanyman
ok i'll check..

Posted: Sun Aug 06, 2006 6:22 pm
by Ipodzanyman
thanks i'll take those suggestions...

Posted: Sun Aug 06, 2006 7:33 pm
by Ipodzanyman
someone put no on the poll, if you dislike the map please tell me what I need to change or fix....

Posted: Mon Aug 07, 2006 8:50 am
by Xavious
Ipodzanyman wrote:someone put no on the poll, if you dislike the map please tell me what I need to change or fix....
some people say "no" just to be stupid....

Posted: Mon Aug 07, 2006 8:53 am
by Ipodzanyman
oh, sorry I thought people would take it seriously... :roll:

Posted: Mon Aug 07, 2006 4:36 pm
by 2_lowiq_clone
some people say "no" just to be stupid....
o so true. the people who feel that this map could use help actually post useful suggestions. everyone else doesn't care.

Posted: Mon Aug 07, 2006 6:22 pm
by Ipodzanyman
I got word from Sawyerdk9, so I'll upload sometime in the next two weeks, (hopefully) beta .88, It will have custom sides...

Posted: Mon Aug 07, 2006 8:45 pm
by 2_lowiq_clone
excellent, i'll be looking forward to it.!!

Posted: Mon Aug 07, 2006 9:01 pm
by Ipodzanyman
How exactly do I get paths to go up or down, or is it not possible?

Posted: Tue Aug 08, 2006 3:06 pm
by crazytieguy
I just played the map...and I have some complaints.

-I wall hacked and fell through the terrain and died as a result about 15 times...just fix the places where it is very bumpy.
-CP#0 is hovering about 6 feet in the air.
-The CPs at the edges are too far away from the action, and using a trooper to get to them is impossible; either move them closer to the middle of the map, add more CPs near them, or add more vehicles in the middle of the map.

Posted: Tue Aug 08, 2006 5:45 pm
by Ipodzanyman
yes the terrain is a big problem it'll be mostly fixed in beta.88... :wink:

Posted: Wed Aug 09, 2006 12:07 am
by Ipodzanyman
OK, I seroiusly need comments about what you hate about the map(poll), unless it is more people being stupid, it just bugs me.... :x

Posted: Wed Aug 09, 2006 3:08 pm
by 2_lowiq_clone
OK, I seroiusly need comments about what you hate about the map(poll), unless it is more people being stupid, it just bugs me....
it's just people being dumb. if they have anything useful to day, they would have said so. another suggestion, mabye the background sky file couls use some smoothing out, because the mountains look my comb, :lol:. i do like the downed CIS capital ship in the shadows, but the two colors (forgive me because i am color weak, but i think they are black and baby blue) should be black and darkbrown or dark blue, to give that drewy rainy planet feel that would be appropriate for this map. if you tired of looking at my posts, let me know. :)

Posted: Wed Aug 09, 2006 6:02 pm
by Ipodzanyman
I'm adding the Pollis Massa sky and putting in asteroids, to give it a more spacey look...

Posted: Wed Aug 09, 2006 8:38 pm
by 2_lowiq_clone
yes, i coudn't think of that, and the asteroid idea is good. will they be floating, or will they be crashed into the planet?

Posted: Wed Aug 09, 2006 10:19 pm
by Ipodzanyman
they will be floating....the only problem right now is that they still don't show up, I read that one post with all the asteroid stuff...