Posted: Sat Aug 05, 2006 4:14 pm
Well, here's a solution to your AT-TE/AT-AT problem, although I can't testify to it's reliability, sence I'm quoting someone:
I found this in one of the WIP threads. Hopefully, it works.OGEB1103 wrote:Ok, i'll sort out this ATTE trouble:
1. Open map in Zeroeditor.
2. Switch to layer you want them to be in e.g. Conquest.
3. Add a vehicle spawn object where you want in the map.
4. Add into ControlZone the name of a CommandPost e.g. cp4.
5. Add into ClassRepAtk (if Rep is set as attacking team) or ClassRepDef (if Rep is set as defending team) rep_walk_atte.
6. Save and exit Zeroeditor.
7. Go to the clone wars conquest lua script (ModIDc_con)
8. In the section ReadDataFile("SIDE\\rep.lvl", add rep_walk_atte in the same style.
9. Go down to this section:
Code: Select all
ClearWalkers() AddWalkerType(0, 4) -- 8 droidekas (special case: 0 leg pairs) AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
and add how many ATTEs you are going to have, for example 4 would be:
Code: Select all
ClearWalkers() AddWalkerType(0, 4) -- 8 droidekas (special case: 0 leg pairs) AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each AddWalkerType(3, 4) -- 2 attes with 3 leg pairs each
10. Next go down to the Memory Pool section and add SetMemoryPoolSize("CommandWalker", 4)
11. Munge it and they should appear.