News on loadscreens
Posted: Fri Aug 06, 2010 10:53 am
A long, long time ago, in a PC far, far away...
... I was given the actual files with which to build SWBF2 load screens. I'm not talking the one-picture loadscreens, I'm talking Pandemic-style, random loadscreens, loadscreens that apply to specific modes (like the campaign-specific screens). Well, I thought I'd lost those files in my hard drive crash that stunted work on the Convo Pack years ago, but [RDH]Zerted found what I needed randomly in his stuff. It's not all of what I had originally, but it's all the most important files; the rest can be easily redone.
Now, on top of that I was searching through my hard drive last night and found the SWBF1 loadscreen configs that I was given after my hard drive crashed. I didn't know what to do with it then, but now that I know how to use a hex editor to rip out munged animations, models, textures, etc finally SWBF1 players will get to have custom loadscreens too, and can do it in SWBF1 style if they so choose.
So, over the next number of weeks I'm going to put all of this together in a sort of loadscreen builder utility. Some things will still have to be done manually (like renaming folders, moving munged lvl files), but it will also come with complete documentation on what to do. I'd like to get things out sooner, but I'd much rather have a proper utility that people can follow.
So -- nothing more than an announcement right now, but I was excited so I thought I'd pass it on.
... I was given the actual files with which to build SWBF2 load screens. I'm not talking the one-picture loadscreens, I'm talking Pandemic-style, random loadscreens, loadscreens that apply to specific modes (like the campaign-specific screens). Well, I thought I'd lost those files in my hard drive crash that stunted work on the Convo Pack years ago, but [RDH]Zerted found what I needed randomly in his stuff. It's not all of what I had originally, but it's all the most important files; the rest can be easily redone.
Now, on top of that I was searching through my hard drive last night and found the SWBF1 loadscreen configs that I was given after my hard drive crashed. I didn't know what to do with it then, but now that I know how to use a hex editor to rip out munged animations, models, textures, etc finally SWBF1 players will get to have custom loadscreens too, and can do it in SWBF1 style if they so choose.
So, over the next number of weeks I'm going to put all of this together in a sort of loadscreen builder utility. Some things will still have to be done manually (like renaming folders, moving munged lvl files), but it will also come with complete documentation on what to do. I'd like to get things out sooner, but I'd much rather have a proper utility that people can follow.
So -- nothing more than an announcement right now, but I was excited so I thought I'd pass it on.