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Is XSI really the best program to use?
Posted: Mon Dec 18, 2006 3:46 pm
by PieDude797
Is XSI really the best program to use for modeling, or are there better programs?
RE: Is XSI really the best program to use?
Posted: Mon Dec 18, 2006 4:25 pm
by Aksel3
Well, I'm sure that there is other other programs out there. However, where they can be found, or wether they are better I not - I can't tell you.
Woah, what a helpfull post, eh?

RE: Is XSI really the best program to use?
Posted: Mon Dec 18, 2006 4:29 pm
by Murdocr
It really depends on who is using it. I personally find xsi very easy to use, as i feel it has a user-friendly interface. I have tried 3ds max, but never really got the hang of it. a lot of people use it, but i felt there was too much hunting around for the right tool. But i only tried it over a few days, so that isn't reaally enough time to judge it on. However if you are modelling for SWBF2, it is the best, as it is the only program that can properly export tp .MSH.
RE: Is XSI really the best program to use?
Posted: Mon Dec 18, 2006 4:32 pm
by PieDude797
Another thing... I have some models i have wanted exported for quite some time. Can some export them for me?
*EDIT*
Ooops, forgot, I still need to merge one of them.
RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 3:16 am
by Qdin
depends in what fileformat you've got them in.
I, personally, prefer XSI

Maya is cool enough, but it's kinda in the middle of XSI and Max. Max, on the other hand, is the best in general stuffs regarding simulation and architecture alike stuffs. Maya is better in modelling and texturing for the more... uncommon models
XSI is WAY the best regarding Texturing and ESPECIALLY Rigging...

and of course smaller more human animations
Depending on what you want to make, you can experiment.
RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 4:20 pm
by PieDude797
Whoever has mod tools, can you please go to C:\BF2_ModTools\XSI_Addon And upload the Microsoft Word document to filefront, so i can download it. I accidently deleted it and there's some info in there that i need. Thanks you.
RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 5:04 pm
by Qdin
There is no Microsoft Word Document in that folder... only the .XSIADDON* which is the AddOn for XSI...

RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 6:17 pm
by PieDude797
That's odd, because in mine, there was a word document. It was a tuturial on how to use XSI. I need that tuturial because I forgot how to... wait... Can someone tell me how to munge together objects, That's what i needed from the document.
RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 6:55 pm
by Penguin
polymesh -> merge
RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 7:01 pm
by PieDude797
Hmmm, i guess that's pretty obvious, but i'm the type of guy who doesn't notice obvious things...
*EDIT*
Okay, when I merged the objects everything worked out fine, but, the objects that i merged are still there. I tryed deleting them, but, if i delete them, it deletes my poly merge. How do i get rid of this?
RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 8:36 pm
by Penguin
when the merge options appear press the delete button
Re: RE: Is XSI really the best program to use?
Posted: Tue Dec 19, 2006 9:03 pm
by AceMastermind
PieDude797 wrote:Okay, when I merged the objects everything worked out fine, but, the objects that i merged are still there. I tryed deleting them, but, if i delete them, it deletes my poly merge. How do i get rid of this?
In the "Explorer" view, right click on your newly created polymesh, then scroll down to "Properties" there will be a "pop-up" menu next to it, click on "Modeling", another pop-up box will appear, scroll down to the "Merge Meshes" section(Inputs) and there you will have the option of either "hiding" or "deleting" the input meshes, also if you have already textured the "input" meshes prior to "merging", you will also have to click on "Merge" in the "Merge Properties" section below it to preserve your UV coordinates.
RE: Re: RE: Is XSI really the best program to use?
Posted: Wed Dec 20, 2006 7:57 am
by PieDude797
Thans guys, that worked. I'm almost done with the models, i found a few problems to fix in them. When i'm done i'll upload them then someone can please export.
RE: Re: RE: Is XSI really the best program to use?
Posted: Wed Dec 20, 2006 9:56 am
by Teancum
You can also use Milkshape and BConstructor for converting simple objects like props. I do it all the time.
RE: Re: RE: Is XSI really the best program to use?
Posted: Wed Dec 20, 2006 8:46 pm
by PieDude797
Okay, i'm not exactly close to being done with the models anymore, being as i screwed up on something, so i have to re-do have of it. I should have it uploaded in 1-2 days.
RE: Re: RE: Is XSI really the best program to use?
Posted: Thu Dec 21, 2006 5:16 am
by Qdin
k...
but it's a modder's life!
Crash+forgot-to-save is the modder's worst enemy... Ó.Ò
but you gotta remember: If you've done it before you know how it's made

Usually it takes only half the time to do it 2nd time

RE: Re: RE: Is XSI really the best program to use?
Posted: Thu Dec 21, 2006 9:45 am
by PieDude797
Okay, I have fixed the problems faster than I had expected, so, if someone could please export them that would be great! Oh, and, I'm not much of a skinner, so, can someone also skin the model to make it look like it did in the movie? Thanks. Oh and FYI, it's during the pod race where it shows the starting gate and the stands. Here's the link:
http://files.filefront.com/XSI_MODEL_EX ... einfo.html
Thanks to the people who want to help.
RE: Re: RE: Is XSI really the best program to use?
Posted: Sat Dec 23, 2006 2:34 pm
by PieDude797
I know this is a double post, but, I see two people downloaded this and I have heard no info about it so far. I need these models back exported and skinned and I need them as soon as possible. I need them to make some adjustments to my map.
RE: Re: RE: Is XSI really the best program to use?
Posted: Sat Dec 23, 2006 2:40 pm
by Qdin
wait wait - you haven't even textured them yet??
RE: Re: RE: Is XSI really the best program to use?
Posted: Sun Dec 24, 2006 10:59 am
by PieDude797
No, i'm not good with texturing. I was hoping someone could do that for me.