Well, I'd like to see some improvements to the maps, whether or not you release in a seperate pack.
Bespin: Cloud City
What annoys me here is that the lighting is terrible. Looks nothing like the BF1 lighting. Come to think of it, there is no lighting. I can barely feel immersed if my blasterbolts don't have a visual effect on the surroundings, or without the Bespin-esque orange-ish tinted lighting.
Space Rakata Prime
I think the Star Forge is too small. Make it BIGGER, and then place the battle right above it, like at the end of KOTOR1. That is all.
Alderaan
This map...I just think it currently looks TOO much like stock Bespin: Cloud City. New models would be nice, but only if you are actually modifying anything.
Rattatak: Arena
This map is nice, but I would like some more visual reaction such as better lighting when a blasterbolt flies by a solid object. The overall lighting is nice. Pleas fix the serious texture issues (missing textures everywhere).
Raxus Prime
I used to love it, now I hate it. The size isn't necessarily a problem if there were more objects and more cover. The only way I currently have fun in this map is by getting on a speeder and running over everyone.
Methlyn: Ruins
It has wonderful gameplay. A fallen log wouyldn't hurt much, but whatever. Lighting could be a bit more creative. The stuff that really gets me is the snowy textures on the props (Rhen Var) and the missing textures on the lights, which makes it harder to see in the base. Otherwise, good the way it is. Grass foliage helps too.
Concord Dawn
Love this map. Still is fun even now. My nags: The Tatooine props. With all the beautiful custom props lying around, I'm frequently disturbed turning a corner in a canyon and being in Mos Eisely. The props are fine, but the models could use some different textures. Lighting is alright, but the ground texture is too big. Perhaps splotch the terrain with some hirez texture but keep same basic texture. All up to you. More cover, please.
Tatooine: Dune Sea
I would like the lighting to be correct in a converted map for once. The gameplay is just as good as any other BF1 map, though. I remember a missing sound SOMEWHERE, but I can't precisely remember where. Smbience would help all the maps btw.
Endar Spire: Interior
Strangely enough, I have some nitpicks here. First is the collision on the windows. I don't like to see my shot that was fired at a window pane keep going and going and going and going and going and goi.... I also don't like to be able to fly out the window. Also, the colorful stars annoy me. Also, that table-thing that escapes me, its bad collision is dangerous to players and AI alike.
Haruun-Kal: Jungle
I wish we had lighting here, too. The stuff looks weird when it doesn't mesh with its environment. By the way, retexturing the tusken huts would go a long way to making it look unique. Add more cover (fallen logs, rocks, etc) in the jungles. Also, I cannot see when I am in a flyer when it is raining. Anything you can do to help that is much appreciated. Ambience would be GREAT here.
Rhen Var: Citadel
The lighting could be better. The snow on the props and the snow on the ground don't match, I would suppose it would match more if you put in a more nighttime lighting. It's been done before, with good effect. Also, add the fog so when you look out off the edge, you don't see the lowrez terrain and the akward cube of terrain in the distance. A fog effect like on Felucia or the BF1 Citadel would be suitable. Ambience would help here, even the stock Hoth ambience.
Naboo: Prototype
I realize this is a test map. But a different name would be nice, though it's okay as is. Ingame, though, there are so many things wrong with this. It needs foliage, better tree models, lighting, and ambience. The BF1's stock Naboo: Plains lighting would do wonders for this map, I think. Also, for the KOTOR era, there are missing sounds and textures for the turrets/blaster bolts respectively. The KOTOR era needs vehicles, Just a thought. They used tanks back then.
Naboo: Theed (Daytime)
I see this in the Galactic Conquest and the Classic Conquest modes. The lighting is TOO BRIGHT on the ground textures. Just. Too. Bright. Needs ambience, too. Try, say if you don't mind being a bit different, an evening lighting environment. I've never seen that done right before on a Naboo map.
Naboo: Plains
Perfect. Just perfect. Feels like BF1. That's good.
Geonosis: Spire
Ok. The lighting looks like you just took the BF2 Geonosis lighting and slapped it on here. And it looks terrible. The colors of textures don't match because of this. Just make the lighting more like BF1, and if not, choose lighting that best blends the textures. +1 for already having ambience. Bastila Shan from KOTOR looks like an old lady, btw. Make a better model and get a cookie (my undying gratitude).
Ord Ibanna
This needs ambience and a better skydome. I feel like I'm on Neptune and not inhaling oxygen. The clouds would look better if they were actually white (water vapor). By the way, is it some inside joke or something on the classic conquest thing for that map?
That's my input. Be sure to not forget the less-than perfect KOTOR units and ambience for the maps. Good luck, and I still appreciate it for what it is.
