Re: Coruscant: Freighterport
Posted: Mon Dec 07, 2009 10:48 pm
Has anyone realized that this is going to be Rends' third Coruscant map?
so? keep 'em coming.genaral_mitch wrote:Has anyone realized that this is going to be Rends' third Coruscant map?
Your point?genaral_mitch wrote:Has anyone realized that this is going to be Rends' third Coruscant map?
And this claim is based off of what?genaral_mitch wrote:Whenever most people do a series based on the same planet, it ends up quantity over quality.
Well not much yet. Last weeks i did a complete redone of my home network including network harddrive new software for auto back up importand stuff and last auto online backup at mozy.com. I feel much more secure now.The Nasal Abyss wrote:Any progress updates Rends? I really don't want to see this map fall by the wayside, it shows so much promise.
Like what? The only ones I know of are YaNkFaN's Khimera, which was of high quality in my opinion, and my Aldura series, which I personally put a lot of effort into to get as close to perfection as possible (and there have only been two maps released anyway).genaral_mitch wrote:I'm not sure really, but I have played some really boring map series based on one planet.
Released, not made.genaral_mitch wrote:Ones i downloaded form random sites. Besides, i wasn't able to play most of the Aldura. But the two I did play are some of my favorite maps.
EDIT: Wait, you only made two Alduras?
I've only released two so far. I'll release more sometime eventually when I actually have time to mod. But this isn't a topic about Aldura, so just read through the WIP topic.genaral_mitch wrote:Ones i downloaded form random sites. Besides, i wasn't able to play most of the Aldura. But the two I did play are some of my favorite maps.
EDIT: Wait, you only made two Alduras?
Looks like Mitch here wasn't being negative about Rends' third Coruscant map, and was in fact being positive.genaral_mitch wrote:Whenever most people do a series based on the same planet, it ends up quantity over quality.
But not with Rends.
I personally feel that the planetary location is a significant and even important aspect, if for no other reason than the fact that SWBF2 is a specific setting -- that is, the Star Wars universe and its planets, moons, and spacecraft. I'd rather see a map from an exciting location that's only decently done, compared with a map from some unnamed or made-up planet that was really well done; the actual Star Wars location map can be improved in later versions, while the made-up-planet map is as good as it's going to get.AQT wrote:"Coruscant" is merely a name. : City and : Streets are two different maps with different gameplay and it doesn't matter what comes before the colons.
Um, yes. Actually, though I don't see any need to go to extremes and make the place packed, I think the map would feel pretty weird if there weren't any one but allies and enemies. This is Coruscant, packed with people. Fighting breaks out on a landing platform, citizens try to scatter, the fighters take their positions.DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
...I'd rather see a map from an exciting location that's only decently done, compared with a map from some unnamed or made-up planet that was really well done; the actual Star Wars location map can be improved in later versions, while the made-up-planet map is as good as it's going to get.
I said "decent", not "mediocre". And yes, -- talking big picture long-term, I WOULD rather play a decent map that's actually part of the movies (or failing that, part of one of the main comics series), than play a technically better map whose only connection to the Star Wars universe is the sides fighting in it.What?So you're saying that if I throw together some mediocre map and slap 'Naboo' or 'Geonosis' or whatever to the name, you'd prefer that over a superior map with a name that hasn't shown up before?
Sure. And not everything that was in the movies was even really good (for example, just the name "Elan Sleazebaggano" should have gotten someone shaved and markered). But when it comes down to it, I play SWBF2 mainly for the feel of being part of the Star Wars universe. To fight on Ord Mantell, or the spice mines at Kessel, or the bridge-cities of Cato Nemoidia. It's what made Rends' Mos Eisley map so brilliant -- it was almost like stepping into the Mos Eisley from the screen on A New Hope. Some random person's random imagination will always come second to that.Also: ALL Star Wars planets are made up, so what does it matter?
You are drawing the line in a very strange place, since two of the three examples aren't in the movies, and one is shown in just a flash.JackTHorn wrote:But when it comes down to it, I play SWBF2 mainly for the feel of being part of the Star Wars universe. To fight on Ord Mantell, or the spice mines at Kessel, or the bridge-cities of Cato Nemoidia.
This isn't a map series to begin with.genaral_mitch wrote:Whenever most people do a series based on the same planet, it ends up quantity over quality.
But not with Rends.
Not to butt in, but I'd much rather play a map with completely imaginative idea more so than a basic (or not so basic) Star Wars map, it keeps possibilities open and are far more fun.JackTHorn wrote:I said "decent", not "mediocre". And yes, -- talking big picture long-term, I WOULD rather play a decent map that's actually part of the movies (or failing that, part of one of the main comics series), than play a technically better map whose only connection to the Star Wars universe is the sides fighting in it.What?So you're saying that if I throw together some mediocre map and slap 'Naboo' or 'Geonosis' or whatever to the name, you'd prefer that over a superior map with a name that hasn't shown up before?
In-movie (etc) accuracy is part of what makes many maps great instead of just really good. This Freighterport of Rends could well be a shining example of this.
Sure. And not everything that was in the movies was even really good (for example, just the name "Elan Sleazebaggano" should have gotten someone shaved and markered). But when it comes down to it, I play SWBF2 mainly for the feel of being part of the Star Wars universe. To fight on Ord Mantell, or the spice mines at Kessel, or the bridge-cities of Cato Nemoidia. It's what made Rends' Mos Eisley map so brilliant -- it was almost like stepping into the Mos Eisley from the screen on A New Hope. Some random person's random imagination will always come second to that.Also: ALL Star Wars planets are made up, so what does it matter?
=)