Weapons:
- Velocity: measured in meters per second (m/s). This, as far as I know, goes for all ordnance types. Bolt and shell tested.
- Gravity*: measured in G forces. So 1.0 is advised here, for 1g. Shell tested, I'm assuming it's the same for the sticky, missile and beacon types.
- LifeSpan: this should be painfully obvious, but I'll mention it anyway. Measured in seconds.
- ShotDelay: you should also already know this. Measured in seconds.
- SpreadLimit: the total possible spread amount measured in degrees of deviation from the firing angle.
- SpreadPerShot: how much the spread value stacks each shot.
- SpreadRecoverRate: how much of the total current spread is reduced each second.
- SpreadThreshold: how much of the spread is ignored before it kicks in.
- HeatPerShot: amount of the overheat bar filled per shot. Heat is a little bit confusing. It's a percentage that can go above 100%.
- HeatRecoverRate: amount of the overheat bar reduced per second.
- HeatThreshold: amount of the overheat bar required to be below in order to fire.
- StandStillSpread: I won't list all of this type, but this series is a multiplier of the spread. I recommend keeping StandStillSpread as a base 1.0 and change the rest. You can remove the two prone ones, they're pointless in SWBF2 since no there is no prone.
- ZoomTurnDivisorMin**: The rate at which you turn when at the ZoomMax level state. Degrees/second maybe? I haven't tested that to confirm it.
- ZoomTurnDivisorMax**: The rate at which you turn when at the ZoomMin level state.
Units:
- MaxSpeed: measured in m/s. Same goes for strafe speed.
- JumpHeight: it's in the stock files as a notation, but listing it anyway. Measured in meters.
**This isn't a typo. Yes it's backwards, don't ask me why.
Questions?





