Games Complex - theITfactor's final map - updates pg. 12-15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by kooster »

i only have like 2 maps in my addon...
well it looks good. the force powers from the previous beta were awesome
so i guess its gonna be better.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Broken_box »

Nice new sounds for the swings, did you make them yourself with a mic? :lol: But I do like them.

I'll give feedback on new hero assault ASAP
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

Ok, so the following footage I am about to unveil, will be the direction the hero assault mode beta you have been given the chance to test and try out, eventually will become.

The footage is of the unchanged 6 heroes featured in the beta, but with 2 new "padawan" level jedi, one for each side, that overwhelm the field with their numbers.

The overall gameplay will feature an objective unlike other modes. Your goal is will be to defeat the "master" of the other side. I'm not sure how the details will be on that, but there will be hordes of jedi fighting over the Temple that Itfactor will be placing at.

This whole mode, inspired by the footage of the Old Republic trailer, will pretty much be like that battle in several ways.

Im not sure how many masters willl have to die before one side wins or loses, details can be decided when I have balance created.

Without further ado...

http://www.xfire.com/video/104eff/
http://www.xfire.com/video/104f02/
http://www.xfire.com/video/104efe/


Please note that I do require thoughts on the heroes and villains, their powers, and anything that could be done to make them better, more intuitive or fun, and most of all, realistic in the sense of being a jedi, (I will fix mr giant wookiee, dont worry about that.)

The link, again, to the beta is:
http://www.filefront.com/14173623/Epic- ... t-Beta.7z/
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Broken_box »

I downloaded it, removed the old version from the addon then extracted the new version to it, but it said several files were broken when it finished extracting, then when swbf2 loads, it reaches the load screen before you log onto a profile and then crashes to desktop with no error message.......

EDIT: got it working again, but 7z says several files are broken when I extract them, too scared to trash my game again.....
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

the addme.lua has gone bad.
I made a map changing the addme.lua and it made my whole game crash. MCR, you may want to fix this. :wink:
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

. . .


I guess Ill have to.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

wait, have you edited the addme.lua at all?
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

Ok, heres the new link to the new version, as seen in the 3 videos of my previous post.

http://www.filefront.com/14184289/Epic-Jedi.7z/

I tested it, it unzips fine.

PLEASE try it soon ^_^;
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

:D
Will do
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Broken_box »

OK, trying it out, properly, giving feedback ASAP.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

same :mrgreen:
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

Good, good. I look forward to hearing it. ^_^
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

First off, Big Red when you use his head throw attack goes all wierd when it comes back.
The jedi mode was more balanced - again awesome combos were there.
I didn't really like the rock throw thingy that makes all the rocks go after you as that kept killing me and I found it hard to stay alive without fake console.
It's almost perfect. Just tweak it a bit. :thumbs:
also sorry for the really short review, it's just that I must go and do something else now. So bye and let's hope that broken_box has a better review :roll:
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

The Conquest clonewars has remained unchanged, and pretty much is just filler for the test map, and isnt what I need feedback on. XD

But yes I intend on balancing the rock throw power, as the ai abuse it too much. Thank you for playing it ^_^
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

no probs, you're doing a great job. Just don't rush it - make it perfect so I can play it countless times over and over! :yes: :yes: :yes:
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Broken_box »

Well, I gave some sort of an appraisal from the previous version which was released, so this on won't be quite as long.

I enjoyed this one just as much, though Like Par said, found it difficult to survive. As for the padawans, I liked them as they remind me of the combos from the stock map, but still different, so I did ok with them.
Force tidal wave was fun, and it was good to be able to get water pouring off of me while in mid-air:
Hidden/Spoiler:
Image
I can't remember if you actually did anything to change force destruction, but it seems less over powered now, well, not over powered at all fortunately, but I noticed jumping into a million enemies and using it doesn't seem to work at all now....so I'll actually have to learn to play instead.

Overall, It's a really good jedi mod, though please don't have as many units by default on the final one, or at least have them go to different places in the map, I was like "zomg jediz/sithz" when I was playing and for learners, it would be hard to practice getting better when you're set upon by a billion enemies (this and my GPU was lagging slightly)

I said this would be shorter, but I pretty much gave my thoughts on the other version, this is improved and I can't think of anything wrong with it apart from the number of b0tz.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

Hear hear :)
Still its a great map anyway.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

Jedi Padawan
Improvements: Has a longer Second attack, and a shorter third attack.
Has a backslash attack.
http://www.xfire.com/video/106aab/

Sith Padawan

Improvements: Has an overall longer Third attack.
Added a "cross" attack. It is like a short dash.
http://www.xfire.com/video/106ab2/

Improved Force Tidal Wave
Shorter effect, looks more realistic to the waves. May change the wave effect.
http://www.xfire.com/video/106aa3/
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

awesome!!! :D Especially like the new moves on the Jedi padawan!
I think you should reskin the sith padawan as that vader doesn't look very nice, althoguh up to you.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

I am not keeping the Padawan models. They will be changed before the end product is finished.

Improved wave effect!

Image

Image

Image
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