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Re: Pirates of the Caribbean
Posted: Tue Jan 15, 2008 9:19 am
by Moonwolf=SotG=
cool you could also make a *throw rum bottle* attack easily if you have a bottle model

Re: Pirates of the Caribbean
Posted: Tue Jan 15, 2008 5:26 pm
by MandeRek
Actually a rum bottle wouldn't be difficult at all! Just reskin greenlightsabre.tga, and change the lightsaber in the lower, thicker part of the bottle. Adjust the height and width in the saber odf, and also call the rumbottletga. After this, copy and rename rep_weap_lightsaber in rum_bottle, and reskin it to the same colour used as in the bottletga.. This way you'll have your rum'otlles ingame mates!

Re: Pirates of the Caribbean
Posted: Fri Feb 08, 2008 9:19 pm
by JPI Dictator4life
I know this is an old topic, but it seemed like a really cool map in progress. Could someone continue it?
This is an unnecessary post. Please read the WIP forum courtesy rules up top. Thanks! -Staff
Re: Pirates of the Caribbean
Posted: Sat Feb 09, 2008 4:58 pm
by Darth_Z13
This map's assets will be released eventually in the Asset Release Thread I've posted. If someone would like to continue it, be my guest.
Re: Pirates of the Caribbean
Posted: Sat Feb 09, 2008 5:01 pm
by SilvaDalek
But you are going to finish this map right?
Re: Pirates of the Caribbean
Posted: Sat Feb 09, 2008 5:34 pm
by Taivyx
No, he's not, hence the
If you'd like to continue it, be my guest!
Re: Pirates of the Caribbean
Posted: Sat Feb 09, 2008 5:41 pm
by SilvaDalek
I thought that was for the series.

Re: Pirates of the Caribbean
Posted: Sun Feb 10, 2008 9:03 pm
by woner11
Could someone please continue it? I was really getting excited over this map.
Re: Pirates of the Caribbean
Posted: Sun Feb 10, 2008 9:23 pm
by Maveritchell
Seeing as how he's said he's not continuing it, this = lock. If someone's going to pick this back up they can sort it out and this thread can be reopened if they really want it.