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Posted: Sun May 27, 2007 2:48 pm
by The_Emperor
If you need it, I got a Biggs Darklighter skin for ya (just the helmet)
This map's looking good!

Posted: Sun May 27, 2007 3:39 pm
by EGG_GUTS
The luke skin is a bit weird but it looks fine if your not looking at it square in the face.
Thanks Emperor & Alex Secura but I think I'll keep Wedge the same for now.
@ Authraw
Most of the weapons will be pretty default
Karniss and Faie will have the DC-15 Carbine
Karniss will have punch
OOM-9 has some of Syth's BH weapons
And the convo pack heroes have some convo pack weapons.
Posted: Wed May 30, 2007 1:42 pm
by [-108-]Gen.2Biosquad
Off Topic: Whoa, punch?! Where did that come from? Did I miss something?
On Topic: Say, you have Xizor, what about his andriod? That would be cool.
Posted: Wed May 30, 2007 4:22 pm
by authraw
EGG_GUTS wrote:The luke skin is a bit weird but it looks fine if your not looking at it square in the face.
Thanks Emperor & Alex Secura but I think I'll keep Wedge the same for now.
@ Authraw
Most of the weapons will be pretty default
Karniss and Faie will have the DC-15 Carbine
Karniss will have punch
OOM-9 has some of Syth's BH weapons
And the convo pack heroes have some convo pack weapons.
Wait, yeah, punch? How are you going to do that? That would be pretty cool.
Posted: Wed May 30, 2007 4:27 pm
by Schizo
I don't see what's so amazing about it. Just make a custom lightsaber animation and make the saber invisible. Even if you just used Maul's combos, without the saber visible, it just looks like a bunch of karate moves.
Posted: Wed May 30, 2007 4:31 pm
by The_Emperor
Nope, it's a secondairy weapon, uses the force push thingy with slight damage and limited range. Works pretty good, looks perfect.
Posted: Wed May 30, 2007 4:58 pm
by authraw
Schizo wrote:I don't see what's so amazing about it. Just make a custom lightsaber animation and make the saber invisible. Even if you just used Maul's combos, without the saber visible, it just looks like a bunch of karate moves.
Oh, really? It's that easy? How does one make the saber handle invisible?
Posted: Wed May 30, 2007 5:33 pm
by EGG_GUTS
Posted: Sat Jul 07, 2007 9:20 am
by EGG_GUTS
Update!
I'll be sending out the first beta to the testers tomorrow or the next day.
Posted: Sun Jul 08, 2007 5:45 am
by Phyzzle
Looks great, Durge looks a bit cartoony though. Nonetheless it looks awesome
Posted: Sun Jul 08, 2007 10:17 am
by Caleb1117
The_Emperor wrote:Nope, it's a secondairy weapon, uses the force push thingy with slight damage and limited range. Works pretty good, looks perfect.
If you set it as a secandary weapon, it uses the grenade anim, then its more like a downward bash.
Posted: Thu Jul 26, 2007 9:41 am
by EGG_GUTS
First Beta PMed to testers.
Posted: Thu Jul 26, 2007 10:35 am
by Aman/Pinguin
Hey EGG_GUTS, you're a jedi now! you've got 1000 posts! gratulations =D
Posted: Thu Jul 26, 2007 11:04 am
by EGG_GUTS
Thanks, I just noticed I never check my posts after there posted.

Posted: Thu Jul 26, 2007 6:26 pm
by AlexSecura
@ Egg_Guts:
Congrats to be a Jedi,too
Heres my review:
The Map is sometimes a bit laggy.Think it comes frome the Rain and Fog.
Its kind of empty.Add more Houses and Props(crashed Ships,Barrells,Boxes,more Krayt Skeletons,more Rancors altogether in a Cage near the Houses)
I like the 41st Legion,Heroes and reskinned Han Solo and Admiral Zsinj but mostly Quinlan Voos.They all fits very good.The last of the locked Units i never played because the Game ends very fast (Suicide Ai

),You should try to rework the AI Path.
Ai and Vehicles tend to stuck at the Krayt Dragon Skeleton

AI tends to run left or right of the bridge and fall to death.

Flooting Houses

The CP`s looks like this

The fire looks like in the Screen

You should replace the copse at the end of the Bridge.Sometime i stuck in it.
Liked to play your first beta,Nice Map.Keep up the good work.
Posted: Fri Jul 27, 2007 2:17 am
by lieutenantcoda
my review:
-lagging has really decreased gameplay for me. and i bet it is from the fog.
-that very fog is causing graphical errors like AlexSecura has shown
-Gizor Delzo in assault has no wings shown
-the junk speeder has 2 types of ordnance(laser cannon and particle cannon)
firing from the same fire point. put the particle cannon(yellow laser bolt) onto the turret and the laser cannons(red laser bolts) onto the two swiveling laser cannons
-why does the junk speeder have missiles? junk speeders arent meant to be so tough!
-speaking of toughness, you should lower the health points of the junk speeder, it is a junk speeder and not a proper one after all.
-i dont really like a Dathomir padawan that looks like Kyle Katarn.
-is this battle meant to take place on a mountain, because at the edge of the map there is a long drop
-speaking of that drop, you should add death regions to it.
ideas:
-that floating LAAT could be a destroyable spawn point
-OOM-9 should hold his blaster in a rifle anim rather than a pistol anim.
not bad, but would be better without laggyness.
EDIT:
more ideas:
-Jar Jar's grenade should have a blue glow instead of an amber glow
-Durge should have a CIS blaster pistol instead of a CIS blaster rifle
-all fires(even the ones on the torches) should have damageregions.
-Jar Jar should have a really high jump like a gungan.
-due to the fact that Jar Jar has no training in blaster rifles, you should modify his blaster odf to have a wide blaster bolt spread.
more bugs:
-i crash when switching Wedge's and Luke's primary weapons
-Jar Jar's blaster has no sound
-All CPs are floating
-you dont have a loading screen, i could offer a secondary loading screen if you want:
http://files.filefront.com/loadJPG/;815 ... einfo.html
its a quick download. it is a picture of Karniss pointing at the top of a branch. you coulod take it, jus give me credit
Posted: Fri Jul 27, 2007 10:15 am
by EGG_GUTS
Thanks you 2, I really can make progress on it
Things I'll change
- Junk tank will have no missles *DONE*
- alliance tank's particle gun will be removed. *DONE*
- Jar-Jar will jump higher *DONE*
- Fire will have DRs
- Death regions on the cliffs*DONE*
- reskin the dathomir padawan
- animate the gunship CP
- Give Allya Red Cloak *DONE*
- fix the floating house *DONE*
- Make the map less barren (crashed ships, barrels, boxes, etc) *DONE*
- add rancor pen *DONE*
- replace the barriers with planning (easyer fr the AI to travel across the bridges)*DONE*
- Un float the CPs *DONE*
- Fix All Sound Problems (AT-RT, Karniss, Droid, Dathomir Team, and Jar Jar rifle)
- Finish Admiral Zsinj's skin *DONE*
- Jar-Jar's grenades will be changed to Booma *DONE*
- Give Gizor Delso wings *DONE*
- Jar-Jar's grenade will have blue glow *DONE*
- Give Jar Jar a better skin *DONE*
Things I will not/can't change
- Durge's rifle
- Take away the fog/rain
- Fix the CPs (as long as there is rain and fog they will be like that I guess, It's like ren var in the ice caves.
- Give OOM-9's pistol a rifle anime
And the map is on a mountain.
And the Wedge and Luke problem I'll check out. But Luke only has 1 weapon the sniper.
Posted: Sat Jul 28, 2007 7:13 am
by lieutenantcoda
more stuff
bugs:
-ATRTs are soundless
-Karniss i believe is also soundless
-when switching to his punch weapon, Karniss has a rifle anim
-i also believe the Dathomir Defenses Trooper is soundless
-some grass tend to float above the cliff
ideas:
-Jar Jar's grenade should be named booma
-the Dathomir Defences announcer should have either an IMP or Alliance announcer, a droid announcer is just weird
-all Dathomir Defences troopers could have rebel voices
-Commander Faie should have default clone voice, like in the case of Admiral Zninji who has an imperial voice.
other:
-why does Karniss have 2 rifles?
-why Gizor can't have wings, just put in the original geonosian model and give it the geonosian bulldog
Posted: Sat Jul 28, 2007 7:18 am
by EGG_GUTS
lieutenantcoda wrote:
-why does Karniss have 2 rifles?
-why Gizor can't have wings, just put in the original geonosian model and give it the geonosian bulldog
1st: Because as the leader as the slaves he had a standard CIS blaster rifle and he also stole Commander Faie's DC-15.
2nd: Becuz I clean and munge the geo side (so that meanns I deleted the geonosian out of the req) and I want to finish the other bugs first. But I might.
Posted: Sat Jul 28, 2007 3:36 pm
by {WRL}Bly
Sorry so much for the late review. I like boating...
Anyway the map was great, Wedge had grey on his helmet. He looks like a Dack Ratler with a dirty helmet... Anyway for me it was very laggy... I couldnt really review much.