Page 2 of 34
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 10:11 am
by tylerman29
well i guess ill dload 1.2 patch
2 of my favs about this mod is how the bullet effects seem more powerfull than 1.0 and magnaguards have capes!! can this mod get better?...
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 11:39 am
by ARC_Commander
To get 1.2 working along with free camera, install free camera over-top of 1.2 patch, but don't replace the ingame.lvl file, just the common.lvl.
This version should be installed alongside 1.2 Patch and 1.8.4 Phoenix.
@Guzonjin Sin: You're using version 1.0. I suggest you upgrade to version 2.1.
@MandeRek: Don't worry about it. It's interesting to see that your custom heroes work has actually metamorphosed into another big mod. Though, I can't help but wonder what this mod would have become...
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 11:54 am
by Guzonjin Sin
ARC_Commander wrote:To get 1.2 working along with free camera, install free camera over-top of 1.2 patch, but don't replace the ingame.lvl file, just the common.lvl.
This version should be installed alongside 1.2 Patch and 1.8.4 Phoenix.
@Guzonjin Sin: You're using version 1.0. I suggest you upgrade to version 2.1.
@MandeRek: Don't worry about it. It's interesting to see that your custom heroes work has actually metamorphosed into another big mod. Though, I can't help but wonder what this mod would have become...
thx but how is BFX 1,0 (379 mb) larger than BFX 2.1 (112mb)
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 12:02 pm
by Blade
I can't spell his name wrote:thx but how is BFX 1,0 (379 mb) larger than BFX 2.1 (112mb)
It's smaller because, while adding new stuff, he took a
ton of stuff out (stuff that wasn't needed, you're not being jipped any gameplay value).
This looks great, but since I have the Convo Pack 1.75(the only one any of us 1.0ers play), 1.2 and +123, I'm pretty much big-modded out for the moment

.
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 12:05 pm
by Guzonjin Sin
Blade wrote:I can't spell his name wrote:thx but how is BFX 1,0 (379 mb) larger than BFX 2.1 (112mb)
It's smaller because, while adding new stuff, he took a
ton of stuff out (stuff that wasn't needed, you're not being jipped any gameplay value).
This looks great, but since I have the Convo Pack 1.75(the only one any of us 1.0ers play), 1.2 and +123, I'm pretty much big-modded out for the moment

.
Alright then

:stormie: :clone:
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 12:43 pm
by Guest
if there is going to be next version could you please add orbital strike to hoth?
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 12:51 pm
by ARC_Commander
I'll probably put up a 2.1.1 after I get some more input. Since releasing this, I have:
- Added AceMastermind's caped Grievous
- Tweaked starfighter blur effect
- Tweaked stealth - you lose your stealth when you jump now
- Changed the jet droid's effect - it looked kinda bad
- Changed the shotgun impact effect to something more realistic
- Added orbital strike to Hoth
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 12:58 pm
by tylerman29
i wanna play with capped grievous
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 1:01 pm
by HobGoblin_264
If you can't wait, download Bantha55's corusant map, that has him in it

.
Re: Battlefront Extreme 2.1
Posted: Tue Jul 22, 2008 2:52 pm
by Guest
another suggestion for further version:
you can replace the shadowtrooper or the stormtrooper on dagobah, yavin and kashyyyk with swamptrooper (like in jk outcast)
for a swamptrooper you could reskin the default republic sharpshooter in pII armor
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 12:03 am
by tylerman29
hey arc are ya gunna put this on your site or battlefront files cuz im sure theres a lot of people that have been waiting that are fans

Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 10:12 am
by ARC_Commander
After I get some more input, I'll put together a 2.1.1 and release it on SWBFFiles and my site.
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 1:27 pm
by (502)GEN.york
I know i have already asked this but when you play online you get about only 2-10 minutes of play cause the reinforcements are only 300 and don't get higher
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 3:16 pm
by tylerman29
players cant edit custom modes... its uber not conquest

Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 3:39 pm
by Teancum
Not necessarily true. If it plays like Conquest and the lua is set up correctly you can use the Conquest slider to move things back and forth. The only exception is if he used SetUberMode(1) to up the reinforcements (which oddly enough has nothing to do with the Uber game mode).
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 4:34 pm
by ARC_Commander
Yes, actually, I did use SetUberMode to increase the AI counts. Other than that, the scripts are just Conquest LUAs. Would there be any other way to increase the AI past 32?
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 4:56 pm
by (502)GEN.york
No no ok listen at the TOP OF THE SCREEN it says 300 300 ,arc can you fix that? I don't care about the 32 deal
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 4:59 pm
by ARC_Commander
Yes, I know what you mean. No, I cannot increase that without bumping the AI back down to 32 or making single-player battles ridiculously long.
Re: Battlefront Extreme 2.1
Posted: Wed Jul 23, 2008 7:36 pm
by tylerman29
I dont mind the 300 much at all i think its fine. but some more AI would be rocking

Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 5:26 am
by Guest
i dont mind 300 reinforcements too
the ai count is fine for small maps, but bigger maps like hoth or kashyyyk could use a little bit more, but then the battle would be even faster so i think let it as it is