This is my OD1cw.sfx:
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// R2 Common to Xwing Ywing Vwing AnakinFighter Jedifighter Naboostarfighter -------------------------------------------------------------
..\..\global\effects\droid_r2_chatter_01.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\droid_r2_chatter_02.wav -alias ps2 droid_r2_chatter_01 -resample xbox 22050 pc 22050
..\..\global\effects\Ifc_LowShield03.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\Ifc_LowHealth02.wav -alias ps2 Ifc_LowShield03 -resample xbox 22050 pc 22050
..\..\global\effects\droid_r2_damage.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\droid_r2_death.wav -alias ps2 droid_r2_damage -resample xbox 22050 pc 22050
// Jedifighter, AnakinFighter-----------------------------------------------------------------------------------------
..\..\global\effects\veh_jsf_accel_01.wav jedifighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_shpRll_01.wav jedifighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_deccel_01.wav jedifighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_jediStrftr_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\eng_jediStarfighter_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_jediStarfighter_mid_lp.wav -resample xbox 22050 pc 22050
//..\..\cw\effects\eng_jediStarfighter_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_jediStrftr_missile_fire.wav wpn_jediStrftr_missile_fire -resample ps2 16000
//..\..\cw\effects\eP2_jediStarfighter_low_lp.wav eng_jediStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_jediStarfighter_mid_lp.wav eng_jediStarfighter_mid_lp -resample ps2 22050
//..\..\cw\effects\eP2_jediStarfighter_hi_lp.wav eng_jediStarfighter_hi_lp -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// CIS Droidfighter ---------------------------------------------------------------------------------------------
..\..\global\effects\veh_dsf_accel_01.wav droidfighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_shpRll_01.wav droidfighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_deccel_01.wav droidfighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 12000 pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_blaster_fire.wav wpn_drdFghtr_blaster_fire -resample ps2 16000
..\..\cw\effects\eP2_droidStarfighter_low_lp.wav eng_droidStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_droidStarfighter_mid_lp.wav eng_droidStarfighter_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_droidStarfighter_hi_lp.wav eng_droidStarfighter_hi_lp -resample ps2 12000
#endifplatform ps2
// Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship02.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship01.wav -alias ps2 eng_takeoff_gunship02 -resample xbox 22050 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
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EngineSound = "wrong_gunship_loaded"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
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VOUnitType = 128
EngineSound = "rep_fly_anakinfighter_engine_parameterized"
TakeoffSound = "rep_fly_anakinfighter_take_off"
LandSound = "rep_fly_anakinfighter_land"
HurtSound = "r2_damage"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_anakinfighter_turn_on"
TurnOffSound = "rep_fly_anakinfighter_turn_off"
TurnOffTime = "1.5"
TurningOffSound = "rep_fly_anakinfighter_airbrakes_off"
Music = ""
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_anakinfighter_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.15 1"
BoostSound = "rep_fly_anakinfighter_shift_up_property 0.53 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.66 1"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.17 0"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.41 1"
BoostSound = "rep_fly_anakinfighter_shift_down_high_property 0.9 0"
TrickSound = "rep_fly_anakinfighter_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_anakinfighter_flip" //Played when the flyer performs a flip


