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Removing water reflections [Solved]

Posted: Fri Jul 24, 2009 12:51 pm
by fiddler_on_the_roof
How can i get rid of the reflection on this water, and make it look like the caribbean, or other warm/tropical water?

Image

Re: water reflections

Posted: Fri Jul 24, 2009 3:38 pm
by Frisbeetarian
Did you read the Zeroeditor_guide.doc where it explains how to edit the water's appearance?

Re: water reflections

Posted: Sat Jul 25, 2009 2:01 pm
by fiddler_on_the_roof
Frisbeetarian wrote:Did you read the Zeroeditor_guide.doc where it explains how to edit the water's appearance?

Not before, but...

what exactly am i supposed to do, it isn't very clear.
Zeroeditor_guide.doc wrote:WATER EDIT MODE
WATER EDIT mode is used to apply water tile in the game. Water tiles are 4 x 4 grids which means they are 24 meters x 24 meters in size minimum. Water tiles can be made up of up to 15 layers each with a different textures as well varying alpha and color values. Few of the water controls are actually used so not all of their functions are documented here.
WIDTH AND HEIGHT
WIDTH and HEIGHT are for the brush size. This brush is always square and 1 unit is equivalent to 4 terrain grid tiles. LAYER is used to change the working layer for the water tile. HEIGHT was not used.
UVEL, VVEL, UREPEAT, VREPEAT
UVel, VVel, URepeat, and VRepeat control the animation of the water texture layers. They control the speed repeat frequency respectively along the x and y axes.
TEXTURE
TEXTURE is where the water texture name is typed in for the specified layer.
COLOR
COLOR specifies the background color of the tile not contained in the water textures. This color would applies to all layers if they are all transparent.
ALPHA
ALPHA sets the alpha values for the layer and GLOW was not used

Re: Removing water reflections

Posted: Sat Jul 25, 2009 2:06 pm
by Labj
I never edited water, but it has transparency, isnt that ?
If you remove the alpha chanel it should remove the shine/transparency of it.
As i said i have never reskined water but i think that should work as it works with other textures.

Re: Removing water reflections

Posted: Sat Jul 25, 2009 2:10 pm
by FragMe!
It has been a while but just looking back at my sewers map where I didn't want a sky reflection of obvious reasons (shouldn't be able to see the sky inside a sewer) but try changing the 255 at the end of ReflectionColor to 0 as shown. This is from the PC parameters.

RefractionColor(90 112, 90, 150);
ReflectionColor(200,200,200,0);
UnderwaterColor(32, 40, 32, 180);
FresnelMinMax(0.2,0.5)

Re: Removing water reflections

Posted: Sat Jul 25, 2009 4:07 pm
by AceMastermind

Re: Removing water reflections

Posted: Sat Jul 25, 2009 5:01 pm
by fiddler_on_the_roof
FragMe! wrote:It has been a while but just looking back at my sewers map where I didn't want a sky reflection of obvious reasons (shouldn't be able to see the sky inside a sewer) but try changing the 255 at the end of ReflectionColor to 0 as shown. This is from the PC parameters.

RefractionColor(90 112, 90, 150);
ReflectionColor(200,200,200,0);
UnderwaterColor(32, 40, 32, 180);
FresnelMinMax(0.2,0.5)
thank you