Weird Error Message

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KnightsFan
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Weird Error Message

Post by KnightsFan »

Map crashes just after the last loading dot is filled, and has these weird errors.
Hidden/Spoiler:
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp6"

Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating -4080 bytes attempt failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating -4080 bytes failed - no free blocks left in Heap 5 (Runtime)

Also, while I'm posting a topic, one of my tanks has a slight problem. When you boost, the screen goes forward. Here's a pic:
Image
Thunderstorm025
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Re: Weird Error Message

Post by Thunderstorm025 »

I don't know about the other two but the first one I think is one of your hint nodes is referencing cp6 but cp6 is not the correct name for that post, check the name of it in ZE and see if it has any capitals or something (the names ARE case sensitive)
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KnightsFan
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Re: Weird Error Message

Post by KnightsFan »

That worked. I had an old hintnode that was underground I hadn't deleted along with deleting cp6.

I've still got those two other errors, though, and I don't know how to fix the tank's view changing.
AQT
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Re: Weird Error Message

Post by AQT »

If you would do so kindly, please post your tank's ODF.
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KnightsFan
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Re: Weird Error Message

Post by KnightsFan »

Sure, here 'tis.
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "hover"
GeometryName = "all_hover_tank.msh"


[Properties]
WaterEffect = "com_sfx_waterwake_lg"

FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
FirstPersonFOV = 52
CockpitTension = 20

WaterEffect = "com_sfx_waterwake_lg"
WakeEffect = "hailfire_wake"

MapTexture = "all_tank_icon"
HealthTexture = "HUD_combat_speeder_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.0

GeometryName = "all_hover_tank"
//FirstPerson = "all\allcmspd;all_1st_cockpit_combatspeeder"
ExplosionName = "all_hover_aac1_exp"

MaxHealth = "450"
MaxShield = "2000"
AddShield = "35"
HealthType = "vehicle"
//HitLocation = "p_crithit 4.0"

TimeRequiredToEject = "7.5"
EjectResistance = "0.03"
TimeTilReboard = "5.0"

CollisionScale = 1.5
CollisionThreshold = 5.0

SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0

Acceleration = 20
Deceleration = 40
Traction = 20.0
ForwardSpeed = 15.0
ReverseSpeed = 8.0
StrafeSpeed = 8.0

EnergyBar = 50
EnergyAutoRestore = 7.5
EnergyBoostDrain = 0
BoostSpeed = 30
BoostAcceleration = 60.0
BoostFOV = 20

SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0


AddSpringBody = "0.0 0.85 3.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "-1.3 0.85 2.0 1.75"
BodySpringLength = 1.0
AddSpringBody = "1.3 0.85 2.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "-0.75 0.85 -1.0 1.75"
BodySpringLength = 1.0
AddSpringBody = "0.75 0.85 -1.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "0.0 0.85 -1.25 1.75"
BodySpringLength = 1.0

BodyOmegaXSpringFactor = 2

VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
//OmegaZDamp = 1.5

//// COLLISION ////

SoldierCollision = "CollisionMesh"
SoldierCollision = "p_cube1"
SoldierCollision = "p_cube2"
SoldierCollision = "p_cube3"
SoldierCollision = "p_cube4"

OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_cube1"
OrdnanceCollision = "p_cube2"
OrdnanceCollision = "p_cube3"
OrdnanceCollision = "p_cube4"

TerrainCollision = "p_sphere1"
TerrainCollision = "p_sphere2"
TerrainCollision = "p_sphere3"
TerrainCollision = "p_sphere4"
TerrainCollision = "p_sphere5"
TerrainCollision = "p_sphere6"

VehicleCollision = "p_sphere1"
VehicleCollision = "p_sphere2"
VehicleCollision = "p_sphere3"
VehicleCollision = "p_sphere4"
VehicleCollision = "p_sphere5"
VehicleCollision = "p_sphere6"

BuildingCollision = "p_box"




StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3.0 //low is slow - How quickly the bank returns to level
LevelSpring = 2.0 //low is slow - the force the restores level
LevelDamp = 1.0 //low is slow - the force that reduces the momentum of the rotation

PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"

EyePointOffset = "0.0 1.0 -2.2"
TrackCenter = "0.0 2.0 -5"
TrackOffset = "0.0 1.0 5.0"
TiltValue = "8.0"

AutoAimSize = 1.0

PitchLimits = "-10 20"
YawLimits = "-0 0"

VehiclePosition = "common.vehicleposition.pilot"

WEAPONSECTION = 1
WeaponName = "all_weap_hover_aac1_cannons"
WeaponAmmo = 3

AimerNodeName = "hp_gun_L"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1

NextAimer = "-"

AimerNodeName = "hp_gun_R"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1


WEAPONSECTION = 2
WeaponName = "all_weap_hover_aac1_beam"
WeaponAmmo = "2"

AimerNodeName = "hp_cannon_L"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1

NextAimer = "-"

AimerNodeName = "hp_cannon_R"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1


FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension = 40
EyePointOffset = "0.0 2.0 4.0"
TrackCenter = "0.0 2.0 -1.0"
TrackOffset = "0.0 -1.0 1.0"
TiltValue = "5.0"

ForceMode = 1

VehiclePosition = "common.vehiclepositions.gunner"

PitchLimits = "-10.0 15.0"
YawLimits = "-180 180"
PCPitchRate = 15.0
PCTurnRate = 20.0

TurnRate = 1.5
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0
PitchDamp = 1.0

VehiclePosition = "common.vehicleposition.copilot"

WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "0"

TurretNodeName ="aimer_missle_y"

AimerNodeName = "aimer_missle_x"
AimerPitchLimits = "-25.0 10.0"
AimerYawLimits = "-0.0 0.0"

PitchTurnFactor = "0.0"

FirePointName = "hp_missle_L1"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R1"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_L2"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R2"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_L3"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R3"
FireOutsideLimits = 1



//PilotPosition = "hp_gunner"
//PilotAnimation = "drive"


TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""

AISizeType = "MEDIUM"
MovingTurnOnly = 1


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_hover_tank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "-0.1 -0.1 0.2"
ChunkSpeed = "1.0"
ChunkUpFactor = "2.00"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_hover_tank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.4
ChunkStickiness = 0.25
ChunkSpeed = "11.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"

ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"


CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_hover_tank_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 2.0 2.0"
ChunkSpeed = "14.0"
ChunkUpFactor = "7.00"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_hover_tank_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.2 0.1 0.1"
ChunkSpeed = "1.2"
ChunkBounciness = 0.3
ChunkStickiness = 0.45
ChunkUpFactor = "2.00"



DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage3"

DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage4"

//DamageStartPercent = 50.0
//DamageStopPercent = 30.0
//DamageEffect = "com_sfx_vehiclespark"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_5"

DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage1"

//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_1"

DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage2"

//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_2"

VOUnitType = 124
EngineSound = "all_hover_combatspeeder_engine_parameterized"
TurnOnSound = ""
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = ""
HurtSound = "com_amb_spark_c"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
Music = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
BoostSound = ""
FoleyFXGroup = "metal_foley"
AQT
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Re: Weird Error Message

Post by AQT »

I think the problem may lay here:
Hidden/Spoiler:
Acceleration = 20
Deceleration = 40
Traction = 20.0
ForwardSpeed = 15.0
ReverseSpeed = 8.0
StrafeSpeed = 8.0
Mainly with your Acceleration and Decleration values; try lowering them.
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AceMastermind
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Re: Weird Error Message

Post by AceMastermind »

KnightsFan wrote:Also, while I'm posting a topic, one of my tanks has a slight problem. When you boost, the screen goes forward. Here's a pic:
Hidden/Spoiler:
Image
Increase your BoostFOV to 60 and see if it helps.
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KnightsFan
Second Lance Corporal
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Posts: 108
Joined: Fri Mar 06, 2009 9:34 pm

Re: Weird Error Message

Post by KnightsFan »

Thanks, Ace, that works perfectly. Unfortunately, I still have crashing problems with my other map, those two errors are still plaguing me.
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