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Re: All-Purpose Request Thread (Take 3)

Posted: Tue Apr 28, 2009 8:25 pm
by 501st_commander
Fiodis wrote:
501st_commander wrote: 1) duno how to make one
2) docs dont help
3) i'm lost
What docs? There are no docs on naming units.
opps...
i ment the a topic here...

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 4:12 am
by Darth Revan
Hey Fiodis is the thread u were talking about by Manderek becausde I couldnt find any other one that helped

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 9:24 am
by DarthD.U.C.K.
EA711 wrote:A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
somebody converted SoM3s dc-15 carbine and i fixed its firepoints and uploaded it on filefront some time ago, but i cant post a link cause somehow i cant acsess filefront

@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 10:42 am
by EA711
I'm having trouble with filefront too, could you tell me the file name so it will be easier to find

Edit: deleted cookies and history seem to work better

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 1:28 pm
by carfanaticphil
DarthD.U.C.K. wrote:
EA711 wrote:A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
somebody converted SoM3s dc-15 carbine and i fixed its firepoints and uploaded it on filefront some time ago, but i cant post a link cause somehow i cant acsess filefront

@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
http://files.filefront.com/DC15s+SoM3ra ... einfo.html

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 2:35 pm
by EA711
Thanks for the link carfanaticphil, 8) but something is wrong with filefront can't download anything. :x

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 3:36 pm
by Fiodis
Darth Revan wrote:Hey Fiodis is the thread u were talking about by Manderek becausde I couldnt find any other one that helped
I was talking about a thread? When, where, why?

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 5:29 pm
by Darth Revan
Look in the How To Set Up an Addon Mesh topic in the XSI FAQ thread for the ODF code you need to attach it to a unit.
Wheres that topic?

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 5:31 pm
by DarthD.U.C.K.
in the xsi-section aka 3d-modeling and animating

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 5:33 pm
by Darth Revan
Yeh I looked in there and theres a topic for how to make an addon but not how to add one on sorry if im being a pain

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 5:53 pm
by 501st_commander
DarthD.U.C.K. wrote:@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
I found it. Did what they say (the new animation name) but it dident work :runaway:

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 5:54 pm
by DarthD.U.C.K.
no problem, we gonna get used to it (jk)

Code: Select all

Example of odf code for my Paladin Clone horns:

Code:
AnimatedAddon = "HORNS" //this name can be whatever you want it to be
GeometryAddon = "rep_paladin_horns" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to


Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 6:04 pm
by 501st_commander
Is that for replasing this:

Code: Select all

AnimationName		= "clonecommander"
with this,

Code: Select all

Example of odf code for my Paladin Clone horns:

Code:
AnimatedAddon = "HORNS" //this name can be whatever you want it to be
GeometryAddon = "rep_paladin_horns" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to
Because i'm wanting to make a name that replases the "0x1515464" or whatever it is with a "name" in-game.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 6:15 pm
by kinetosimpetus
run the editloacalize.bat in ABC_data, at least I think that's where it is. soldier names are under the "entities" scope, expand the rep side and add a key for your trooper, add the on screen name that you want in the right side

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 6:55 pm
by 501st_commander
ok,
them munge localiation?

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 6:56 pm
by kinetosimpetus
yes

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Apr 29, 2009 8:36 pm
by 501st_commander
It works! thanks!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Apr 30, 2009 11:04 am
by EA711
Could some one please make a ep3 trooper with a swbf1 cape and pauldron, please.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Apr 30, 2009 4:10 pm
by Fiodis
Darth Revan wrote:Yeh I looked in there and theres a topic for how to make an addon but not how to add one on sorry if im being a pain
The topic there has the ODF code necesary to put it in. You don't even have to model and position it if you already have the addon mesh.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Apr 30, 2009 10:34 pm
by k'kruhk
Could someone make me a skydome with a planetary ring in across the sky? It doesn't have to be perfect, I plan to edit it to my own purposes.