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Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 5:46 am
by Sky_216
Tranquan: Tech Centre
or
"CTO" as it will appear in your map list. Heh, sorry about that. Didn't localize it before uploading.
Last DS outtake map for now. Was going to be Taris, then Catacran take two, now its this. Uses mostly custom models. Stock sides.
Like Ark Mion/Dalonni, lighting should be set to medium.
Screens:
Credits:
Caleb1117 - some props.
Pandemic, Teancum - CW assets
DL:
http://www.filefront.com/14560445/CTO.exe
NB: This map, Dalonni: Cavern and Ark Mion: Rorgon Bay will be made into a mini map pack, have the few errors they have left (this one has a texture glitch and the name) fixed and be uploaded to SWBF Files.
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 6:20 am
by mswf
And yet another fun map! I was already wondering if you were going to release the three as a small mappack
Wouldn't it be possible to release the three of them seperately when DS comes out, with LD and DT support, as some sort of boosterpack? (just an idea, if you don't like it, please ignore it)
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 6:29 am
by Sky_216
@mswf: sort of.

What'll happen is I'll release these three as a map pack, and for either release 1 or final of DS I'll add in LD/DT support (so if you have DS installed and these installed these will get LD/DT eras.)
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 6:35 am
by mswf
Ok, I've played this. It was loads of fun! All those destructible objects and cover made up for a nice gameplay!
Here are the only bugs that I found:
-The grass texture that can be seen from the CP where the CIS start is
not quite the same colour as the grass in the background.
-You won't get healed by the Medical droid at the CP where the CIS starts (the one surrounded by boxes and next to a spawn point)
-There is one spawn point at the CP where the CIS starts where you will immediately face the windows. Though it probably is by intention, it looks off when you're trying to capture it and the AI face the wrong direction as they spawn (it's an unfair advantage to the attacker)
I haven't seen an AI get stuck, which is very good (though you could place more "cover" hint nodes behind the fallen desks etc.)
In other words, great; as usuall

Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 6:42 am
by DarthD.U.C.K.
the map is the best of the three!
it looks so fresh because of the great use of assets!
but wasnt the kotorbed made by repsharpshooter?
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 8:28 am
by Hawk
nice work, man!
Its a cool map

Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 11:46 am
by Revan-Shan
The map looks really good, but it takes place on an invented planet. It would be better if it was of the star wars universe.
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 11:54 am
by Ping
Revan-Shan wrote:The map looks really good, but it takes place on an invented planet. It would be better if it was of the star wars universe.
Frankly, that's up to the creator whether the planet should be canon or non-canon.
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 11:55 am
by DarthD.U.C.K.
i cant understand that, what difference would it make if it was Triffis:Tech Center instead of Tranquan: Tech Center???
Re: Tranquan: Tech Centre
Posted: Sat Sep 19, 2009 12:25 pm
by AQT
Revan-Shan wrote:The map looks really good, but it takes place on an invented planet. It would be better if it was of the star wars universe.
Off topic: All planets of the Star Wars universe
were "invented."
Re: Tranquan: Tech Centre
Posted: Tue Sep 22, 2009 12:16 pm
by Caleb1117
DarthD.U.C.K. wrote:
but wasnt the kotorbed made by repsharpshooter?
Naa, I did that one.