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RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 12:06 pm
by dipstick555
i hope this wasnt the final version becaus it still needs some minor improvments.
1: u need vechiles at the ice gate(hevy & 2 speeders or something OR 2 light), one light in the lower vally and one light in the lower gate.
2: when i played the clone assulte commando in 1st person his arms where blue. also there where no AI playing the clone assulte commando.
3:the storm commando had no arms in 1st person. last, why would u give him a vechile only weapon with a map with no vechiles.
plz fix this. i hope u guys will make more units and more maps with these units. there good but need work. good luck.
RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 2:15 pm
by ShadowMarth03
1. We considered vehicles but they would become useless quickly after taking the metal gate, so we deemed it a infantry map. I think that made it better personally.
2. His arms are blue. Oh no. Astute found what was causing his limited spawns, and is fixed now. We will submit after some time.
3. No arms in first person is undoubtably your problem. Our beta testers (including me) have had no problems. It's probably likely that it is your graphics settings. The Storm Commando is not limited to this map. He designed him mainly for a different map he is designing: Bespin: Imperial Garrison.
C'mon, we just ran over 15 test runs in various eras and teams. Not a single problem for us, and my computer isn't even that good. My graphics are set on low for playing. I don't see why you are critisizing so much. Didn't find it fun?
PM me with any more problems or suggestions.
I myself propose a game online for fun.
RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 2:47 pm
by rebel_scum
im gonna test this map out now

RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 3:06 pm
by guru
this map is in the downloads, I played SP but MP does not allow server setup. Problem in the serverinfo file? I dont know but this is a must fix before final, as far as gameplay this map rocks and could be a clan favorite (once the MP server file is working) no matter what i did my server wouldnt register so...please fix this otherwise the MAP is ROXXOR! the flaming gun pwns...
RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 3:19 pm
by ShadowMarth03
Thanks Guru. Hope you like it Rebel_Scum. Could you elaborate on the problem? Did you use a dedicated server, because it works fine otherwise. Wasn't there something about that being fixed in a patch?
RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 3:30 pm
by rebel_scum
this level ROCKS,and i love the clone commando

RE: Rhen Var: Ice Gate
Posted: Sat Apr 09, 2005 3:31 pm
by ShadowMarth03
Good! Astute will be glad to hear it. Also, for quicker downloading (and advertisement), I will post the link to the download.
http://www.gametoast.com/modules.php?op ... tit&lid=91
Posted: Sat Apr 09, 2005 5:38 pm
by [SFI]Arthenik
I know what happened to the hands of the new Imp trooper. Check the hands of the scout trooper...
Anyway, nice map and classes, but i think that the flamethrower was too weak - it hardly killed any droid. And i really don't think a flamethrower is a useful weapon against droids... (even though they might have a cooling system Made in Vietnam)
I have all the hand probs posted in here - disappeared imp special class's hands, scout trooper has black ahnds and republic special class has blue hands.
Posted: Sun Apr 10, 2005 12:49 am
by guru
You got to button mash that flame thrower, it gives you 1300 "sqerts" just mash the fire button and they will die. hehe. I was pwning the map with my flaming commando lol. Then just refuel with all the dropped ammo.
Posted: Sun Apr 10, 2005 1:09 am
by DeathT
I got one problem. my clone and i captured all CP but one main CIS CP havent been captured. so it clone: 168 and CIS: 3, there is three left, i took out the two of them. The driodeka is left, i trying to take down it shield but it not even taking down, it seem like it have a infinite shield. i tried with the flame spitter (it a flame spitter, not thrower, if you look at the weapon name, then you know) but no good. so i tried the arc trooper and rocketed it out but still no good.; all those clone is keep shooting at it. the driodeka shield still not down. that driodeka mange to take out all my 167 troops cuz of it FREAKING shield is not down!!
can you fix this problem???
Posted: Sun Apr 10, 2005 1:47 pm
by ShadowMarth03
That doesn't sound like a map problem. We didn't tweak any units besides the special ones. If it happens just captur the cp. Hehe, nothing more fun that rushing a droidekka with a flamer and Winning! (not very likely though if it has the sheilds up) Just had a great moment with the map. I was using the Clone unit of course, and I was out of ammo except for my flamer. Noticed that there were a good many of our troops trying to captrue the top left spawn from the ramp with little success. I just went commando and ran in there with a flamethrower, killing 9 units in 6 seconds with it before dying, including an ususpecting droidekka to dumb to raise its sheild after spawning. It was insane! CP was successfully captured though.
Posted: Sun Apr 10, 2005 1:56 pm
by COKE2
great story you must be good
Posted: Sun Apr 10, 2005 2:06 pm
by DeathT
So the shield on Driodika is a bug?
Posted: Sun Apr 10, 2005 2:14 pm
by ShadowHawk
sounds like it. I didn't seem to have a problem with them. Everything worked like it should. Has it happened in multiple plays?
Posted: Sun Apr 10, 2005 2:15 pm
by ShadowMarth03
Apparantly it is a bug. I have never run into anything like that before. Hmm...
Posted: Sun Apr 10, 2005 2:43 pm
by BlackHawk549
The droideka really never deployed the sheild and when it did i was able to break through it with the flame spitter easily, I think the sheild has been weakened, so the reason i never see it is cuz it is taken out easily.
Posted: Sun Apr 10, 2005 4:10 pm
by dipstick555
i can take out sheild easiliy with the flame spiltter or the repeter and some cover. i dont no why u guys are having problems.

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Posted: Sun Apr 10, 2005 5:01 pm
by Tex
That flame thrower is awsome, but only at short range. Those droids drop like domino's.
The only real downside of the trooper is his health. If it get's a bit crowded you're dead while most other troopers have a decent change to escape.
Posted: Sun Apr 10, 2005 6:23 pm
by ShadowMarth03
Well, that's why its not his primary weapon. Hey, if you don't like going commando, then maybe this unit isn't for you. Just because it's new doesn't mean you have to use it. I find it a pretty good replacement for the jet trooper though. I really don't mind it even though the jet was my favorite unit.
Posted: Sun Apr 10, 2005 6:31 pm
by dipstick555
i think his light repeater should look like a miny gun.