Destructable CPs
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- trainmaster611
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Destructable CPs
I haven't seen a thread like this for the cps yet. How would you make a destructable object a cp?
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Caleb1117
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RE: Destructable CPs
Offtopic: ... "you have no athorty to reject the Return of The King! ... of trains"
Welcome back.
Welcome back.
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Master Fionwë
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Add spawning points to it like what you find in the atte, or in the technounion_cp that you find in the geonosis assets. Though I'm not an expert at this kind of thing by any means, so if I'm wrong please tell me. Though with this I'm pretty positive it's correct.

You know, I feel kinda weird answering questions that have been posted from such expert modders.
Hope this helps![GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "geo_bldg_technounion.msh"
[Properties]
SwitchClassRadius = 15.0
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
GeometryName ="geo_bldg_technounion"
\\DestroyedGeometryName = "geo_bldg_technounion_hulk"
MaxHealth = "20000.0"
ExplosionName = "geo_bldg_technounion_exp"
ExplosionOffset = "0.0 35.18 0.0"
AnimationName ="geo_bldg_technounion"
IdleAnimation ="idle"
DeathAnimation = "destroy"
DamageStartPercent = 85.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehiclespark"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage2"
--DamageStartPercent = 70.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehiclesmoke"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage1"
--DamageStartPercent = 55.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehicleflame"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage3"
--DamageStartPercent = 40.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehicleflame"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage1"
--DamageStartPercent = 25.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehicleflame"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage2"
EnableDeathExplosions = "1"
DeathEffect = "super_explosion hp_explode1"
DeathEffect = "super_explosion hp_explode2"
DeathEffect = "super_explosion hp_explode3"
DeathEffect = "super_explosion hp_explode4"
DeathEffect = "super_explosion hp_explode5"
VehicleCollision = "p_vehicle"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_collision"
SoldierCollision = "p_collision6"
SoldierCollision = "p_collision7"
SoldierCollision = "p_collision8"
SoldierCollision = "p_collision9"
SoldierCollision = "p_collision10"
SoldierCollision = "p_collision11"
SoldierCollision = "p_collision12"
SoldierCollision = "p_collision13"
SoldierCollision = "p_collision14"
SoldierCollision = "p_collision22"
SoldierCollision = "p_collision23"
SoldierCollision = "p_collision24"
SoldierCollision = "p_collision27"
SoldierCollision = "p_collision28"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_collision"
OrdnanceCollision = "p_collision6"
OrdnanceCollision = "p_collision7"
OrdnanceCollision = "p_collision8"
OrdnanceCollision = "p_collision9"
OrdnanceCollision = "p_collision10"
OrdnanceCollision = "p_collision11"
OrdnanceCollision = "p_collision12"
OrdnanceCollision = "p_collision13"
OrdnanceCollision = "p_collision14"
OrdnanceCollision = "p_collision22"
OrdnanceCollision = "p_collision23"
OrdnanceCollision = "p_collision24"
OrdnanceCollision = "p_collision27"
OrdnanceCollision = "p_collision28"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "geo_bldg_technounion_hulk"
ChunkNodeName = ""
ChunkPhysics = "STATIC"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "geo_bldg_technounion_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 2.5"
ChunkBounciness = 0.35
ChunkStickiness = 0.55
ChunkSpeed = "21.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "geo_bldg_technounion_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.5 1.5 2.3"
ChunkBounciness = 0.25
ChunkStickiness = 0.55
ChunkSpeed = "28.0"
ChunkUpFactor = "11.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "geo_bldg_technounion_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.5 0.4 2.5"
ChunkSpeed = "15.0"
ChunkUpFactor = "3.00"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "geo_bldg_technounion_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.4 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.55
ChunkSpeed = "19.0"
ChunkUpFactor = "7.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "geo_bldg_technounion_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.2 1.3 2.1"
ChunkBounciness = 0.15
ChunkStickiness = 0.45
ChunkSpeed = "23.0"
ChunkUpFactor = "1.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "geo_bldg_technounion_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "8"
ChunkPhysics = "FULL"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkOmega = "0.6 0.5 0.9"
ChunkBounciness = 0.10
ChunkStickiness = 0.25
ChunkSpeed = "28.0"
ChunkUpFactor = "5.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK8"
ChunkGeometryName = "geo_bldg_technounion_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkPhysics = "FULL"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkOmega = "1.4 0.7 1.1"
ChunkBounciness = 0.15
ChunkStickiness = 0.55
ChunkSpeed = "18.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
CollisionScale = 100.0
FoleyFXGroup = "metal_foley"
You know, I feel kinda weird answering questions that have been posted from such expert modders.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
Master Fionwë
- Rebel Colonel

- Posts: 598
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