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Sraiden: Ash Forest (1.0)

Posted: Sun Nov 30, 2008 2:42 pm
by Sky_216
Sraiden: Ash Forest

Link: http://starwarsbattlefront.filefront.co ... rest;96105
1.0 version.

Credit goes to:
Pandemic/Lucas Arts - BF2/Mod Tools.
Gametoast users - for Modding support. Lots of it.
MasterSaitek009 - force stasis- carbonite grenade is based on it.
[RDH]Zerted - code for carb grenade, helping fix it.
Maveritchell - help on various problems.

Suggestions, feedback and bug reports appreciated.

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 3:23 pm
by Ping
Just finished playing. Great work! I've only played as the Rebels so far, but here's some suggestions:

-Two rebel units not localized (not sure about imperials)
-The stormtrooper helmets could be a bit darkened
-Not sure if this is a bug, but the victory timer started when the enemy still had 2 cps
-Just personal preference, but maybe you should add something about Sraiden instead of Kadrala in the loading screen

Can't wait for the next version!

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 3:34 pm
by Sky_216
@Ping: yep. The loadscreen thing I'm gonna change for the proper release. with Sraiden rather than Kadrala info..
The cp bug: darn. Forgot about that.
Localization: thanks, musta missed those two somehow.

Anyway thanks.

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 3:59 pm
by Sparta
I played as the Imps, and I have a few more to add:

-The Flamethrower's weapon icon is floating.
-The Heavy Trooper's laser cannon/mortar launcher weapon icon is floating.
-The Dark Trooper's Blast Cannon (the unit, not the hero) seems to do the same amount of damage whether it's charged up all the way or not.
-The Imperial Engineer (I assume, it's the one with the flamethrower, I think) is unlocalized.
-The Victory timer started when the enemy still had 3 CPs and one was being fought over.

Other than that, great job. The map looks awesome and I can't wait for the next version.

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 4:20 pm
by (RAPTOR)BENSTWO{SGT}
Somthing weird happens when I try and download it. Not shure if this happens to everyone, but my options for a download are find and save. No open. Also when the downloads complete it doesn't show up on the play list. I know I followed the process right. :?

Offtopic: Skyhammer do you just want a like a regualer sailbarge for the model?

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 5:25 pm
by Nova Hawk
Omg, it's finally released?! AWESOME!! Downloading now...

EDIT
Ok, this is weird. I was playing the Clone Wars era, the enemy had like 150+ reinforcements and 2cps left but I got the 30sec Victory timer. Anyone else get this problem? And Sky, I know a good legion you could use for the Clone Wars on Sraiden. Shock Troopers. That would be the ideal place for them to be.

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 6:35 pm
by obiboba3po
wow. now thats a fun map. i noticed an object or 2 was not completley on the ground and the localization thingy. but otherwise i really have no other suggestions lol. awesome job, this is very original and fun sky! :mrgreen:

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 7:23 pm
by Nova Hawk
I really liked it. The Imperial Shock Trooper's gun icon is misplaced. Ok, I did noticed that there was a IFT-X Imperial version, and a Allance AAC1 so you don't have to worry about that. But I can almost see this map containing a Rebel Combat speeder, and maybe like 1 AT-AT. For the Republic I'd say IFT-Xs, and one or two LAAT ships, and maybe a AT-TE. Now I'm just suggesting that, but you don't really have to do it (hint hint).:D

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 10:50 pm
by Sky_216
@Nova Hawk: 1) I've said three (three!) times in the WIP thread that it will be shock troopers on CW. 2) No AT-ATs or AT-TEs. They get stuck by the vines. Vehicles for CW are At-RT, Tank Droid. Will add LAATs though, good idea. ANd the IFT-T (imp) will be replaced with AT-STs.
The victory bug - darn. Didn't add the cps to conquest scripts.
@ Sparta: thanks for reports....will fix.
@Obi: what objects?

@Bentswo: Pm'd you bout it.

Re: Sraiden: Ash Forest Public Beta

Posted: Sun Nov 30, 2008 10:56 pm
by Nova Hawk
Ok, sorry I guess I never knew about that. :D

EDIT
Hey Sky, did you do something to the Wookie? He looks more brown now, like dark brown instead of light. I haven't seen him up close, but he does look different.

Re: Sraiden: Ash Forest Public Beta

Posted: Tue Dec 02, 2008 6:19 pm
by (RAPTOR)BENSTWO{SGT}
Offtopic: never got your PM sky. :?

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 1:44 pm
by AlexSecura
You released a Version without MapName to Filefront.

Image

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 3:38 pm
by Delta-1035
Alex is right Sky :?

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 3:44 pm
by Ping
Weird... It showed up for me.

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 3:58 pm
by Nova Hawk
Ping wrote:Weird... It showed up for me.
Yeah, same here.

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 4:08 pm
by Delta-1035
Instead I have the same problem of Alex :?

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 4:08 pm
by Nova Hawk
Try installing it again.

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 4:51 pm
by Grev
I would suggest making the ground texture darker, and make the near/ far scene range larger. The white envelope that moves 30 feet infront of you is really annoying.

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 6:08 pm
by Xavious
Nova Hawk wrote:Try installing it again.
That won't help anything. It looks like Sky didn't localize the map name in other languages besides English.

Re: Sraiden: Ash Forest Public Beta

Posted: Sat Dec 06, 2008 8:25 pm
by MasterSaitek009
Xavious wrote:
Nova Hawk wrote:Try installing it again.
That won't help anything. It looks like Sky didn't localize the map name in other languages besides English.
I've done that a couple of times...

Great map, Sky. Very well done. The new sides are very cool and well balanced.
For some reason I die a lot on this map, but that just the limitations of my skillz catching up with me. Great map. :D