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wierd bfront2 log
Posted: Sat Jan 05, 2008 10:49 pm
by 1z2x3c
my error
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_laser2" not found
i have my common side with that /\ in the odf. i cant fix.
l
and how do you put fish in the water?
Re: wierd bfront2 log
Posted: Sat Jan 05, 2008 11:17 pm
by trainmaster611
Sounds like a cleaning issue. Also make sure there's an ord assigned and a parent present if you assigned one.
Re: wierd bfront2 log
Posted: Sun Jan 06, 2008 1:12 am
by 1z2x3c
m cleaned and autocleaned, to no resulte. and what do you mean ord
Re: wierd bfront2 log
Posted: Sun Jan 06, 2008 8:11 am
by Eagle Eye
1z2x3c wrote:and how do you put fish in the water?
This i know from Caleb1117:
For adding birds and fish, there are lines in the lua, along with some bird and fish textures.
Look at the kasyyk Lua, in Assets/scripts/KAS for instance.
Code: Select all
-- Birdies
SetNumBirdTypes(1)
SetBirdType(0,1.0,"bird")
-- Fishies
SetNumFishTypes(1)
SetFishType(0,0.8,"fish")
Then you would just need the corresponding textures, in assets/worlds/KAS/world1
Re: wierd bfront2 log
Posted: Sun Jan 06, 2008 7:53 pm
by 1z2x3c
ty for the fish stuff.
does anyone know abot the error?
Re: wierd bfront2 log
Posted: Sun Jan 06, 2008 8:14 pm
by Teancum
One of your weapon odfs is looking for com_weap_veh_laser2.odf as its parent. If you can't find it, take com_weap_veh_laser.odf and copy/paste it into the folder. Find the copy, named "copy of com_weap_veh_laser.odf" and rename it to com_weap_veh_laser2.odf, then munge.
Re: wierd bfront2 log
Posted: Sun Jan 06, 2008 8:40 pm
by 1z2x3c
tryed it but ill try it again.