g_n_fountain_pump.odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "prop"
GeometryName = "pump.msh"
[Properties]
GeometryName = "pump"
AttachEffect = "g_n_fountain"
AttachToHardPoint = "hp_fire"
SoundProperty = "com_amb_fire"[/code][/size]
ClassLabel = "prop"
GeometryName = "pump.msh"
[Properties]
GeometryName = "pump"
AttachEffect = "g_n_fountain"
AttachToHardPoint = "hp_fire"
SoundProperty = "com_amb_fire"[/code][/size]
Hidden/Spoiler:
[code]ParticleEmitter("BlackSmoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1500, 0.1600);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.2500,2.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.5000,0.5000);
PositionY(0.0000,0.0000);
PositionZ(-0.5000,0.5000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 1.7500);
Red(0, 0.0000, 0.0000);
Green(0, 50.0000, 50.0000);
Blue(0, 50.0000, 100.0000);
Alpha(0, 20.0000, 25.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 250.0000, 500.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(7.0000);
Position()
{
LifeTime(7.0000)
Accelerate(0.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(6.0000)
Scale(4.0000);
}
Color(0)
{
LifeTime(3.0000)
Move(136.0000,255.0000,255.0000,120.0000);
Next()
{
LifeTime(4.0000)
Move(0.0000,0.0000,0.0000,-170.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_dirt2");
}
ParticleEmitter("Foam")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(2.0000,2.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(25.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,0.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.1000,0.3500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.0000, 1.9000);
Red(0, 15.1961, 15.1961);
Green(0, 25.0000, 25.0000);
Blue(0, 25.0000, 25.0000);
Alpha(0, 50.0000, 50.0000);
StartRotation(0, 4.0000, 4.9000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(0.2000)
}
Size(0)
{
LifeTime(2.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.2500)
Move(91.0000,91.0000,91.0000,0.0000);
Next()
{
LifeTime(1.7500)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_waterfoam1");
}
ParticleEmitter("WaterFountain")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.2500,0.2500);
PositionY(2.0000,4.0000);
PositionZ(-0.2500,0.2500);
}
Offset()
{
PositionX(-0.2500,0.2500);
PositionY(0.0000,0.1000);
PositionZ(-0.2500,0.2500);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.2500,3.2500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 3.0000, 4.0000);
Red(0, 0.0000, 0.0000);
Green(0, 25.0000, 25.0000);
Blue(0, 50.0000, 50.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 100.0000, 200.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.7500);
Position()
{
LifeTime(3.0000)
Accelerate(0.0000, -45.0000, 0.0000);
}
Size(0)
{
LifeTime(3.0000)
Scale(3.5000);
}
Color(0)
{
LifeTime(1.7500)
Move(31.0000,31.0000,31.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_dirt2");
}
}
}
}
[/code][/size]
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1500, 0.1600);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.2500,2.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.5000,0.5000);
PositionY(0.0000,0.0000);
PositionZ(-0.5000,0.5000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 1.7500);
Red(0, 0.0000, 0.0000);
Green(0, 50.0000, 50.0000);
Blue(0, 50.0000, 100.0000);
Alpha(0, 20.0000, 25.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 250.0000, 500.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(7.0000);
Position()
{
LifeTime(7.0000)
Accelerate(0.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(6.0000)
Scale(4.0000);
}
Color(0)
{
LifeTime(3.0000)
Move(136.0000,255.0000,255.0000,120.0000);
Next()
{
LifeTime(4.0000)
Move(0.0000,0.0000,0.0000,-170.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_dirt2");
}
ParticleEmitter("Foam")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(2.0000,2.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(25.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,0.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.1000,0.3500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.0000, 1.9000);
Red(0, 15.1961, 15.1961);
Green(0, 25.0000, 25.0000);
Blue(0, 25.0000, 25.0000);
Alpha(0, 50.0000, 50.0000);
StartRotation(0, 4.0000, 4.9000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(0.2000)
}
Size(0)
{
LifeTime(2.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.2500)
Move(91.0000,91.0000,91.0000,0.0000);
Next()
{
LifeTime(1.7500)
Move(0.0000,0.0000,0.0000,-128.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_waterfoam1");
}
ParticleEmitter("WaterFountain")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.2500,0.2500);
PositionY(2.0000,4.0000);
PositionZ(-0.2500,0.2500);
}
Offset()
{
PositionX(-0.2500,0.2500);
PositionY(0.0000,0.1000);
PositionZ(-0.2500,0.2500);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.2500,3.2500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 3.0000, 4.0000);
Red(0, 0.0000, 0.0000);
Green(0, 25.0000, 25.0000);
Blue(0, 50.0000, 50.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 100.0000, 200.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.7500);
Position()
{
LifeTime(3.0000)
Accelerate(0.0000, -45.0000, 0.0000);
}
Size(0)
{
LifeTime(3.0000)
Scale(3.5000);
}
Color(0)
{
LifeTime(1.7500)
Move(31.0000,31.0000,31.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_dirt2");
}
}
}
}
[/code][/size]



