Any help would be greatly appreciated. I stink at FX
FX help - a consististent object during entire fx
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- Teancum
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FX help - a consististent object during entire fx
So here's the story - I've updated a bit of Zerted's code for adding jetpacks for the Xbox mod. Basically it adds a jetpack via GeometryAddon. Of course the issue lies in once you activate the jetpack the addon goes away (which is by design). So what I need is a generic effect inside the Rep Jetrooper FX that just sits there the whole time. Problem is it can't be a msh, because mshs crash Particle Editor. So I have to go back into the fx file afterward via Notepad and make that effect a msh. Can anyone help on this one? The only FX I've done is the FX for Durge's jetpack (which is just a reposition). I know the Geonosian wings are msh fx, I'm just lost as to how to get this all together
Any help would be greatly appreciated. I stink at FX
Any help would be greatly appreciated. I stink at FX
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kinetosimpetus
- Imperial Systems Expert

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Re: FX help - a consististent object during entire fx
Here's an excerpt of my fx with a jetpack msh.
The msh itself is lined up just like an addon msh jetpack would be of course.
AceMastermind posted instructions to get a msh working in PE somewhere. You have to put the munged model files in a munged folder wherever PE is.
EDIT: here -> http://www.gametoast.com/forums/viewtop ... 95#p188095
Hidden/Spoiler:
AceMastermind posted instructions to get a msh working in PE somewhere. You have to put the munged model files in a munged folder wherever PE is.
EDIT: here -> http://www.gametoast.com/forums/viewtop ... 95#p188095
