Page 2 of 18
Re: Christmas Map
Posted: Wed Nov 28, 2007 8:38 pm
by SBF_Dann_Boeing
I think I may also need some Road Tiles seeing as zeroedit is too retarded to effectively do the roads with ground textures.
Re: Christmas Map
Posted: Wed Nov 28, 2007 8:39 pm
by Snork
snow ball hit effect
I'm open for any FX job you require. I've been messing around in PE alot lately.
Re: Christmas Map
Posted: Wed Nov 28, 2007 11:09 pm
by trainmaster611
Aww man, just leave me with the lights
The white glow for the snowball is certainly possible.
The attatched lights will be a little trickier. In some cases, it may be easier just to use the ODF such as for the street light. Put me on reserve for those ones.
Re: Christmas Map
Posted: Thu Nov 29, 2007 12:33 am
by FragMe!
Dann
Sent you a PM about snowball pile

you may enjoy it
and to wet everyone else appetite here is a xsi movie, in game model is slightly different.
http://files.filefront.com/snowballswmv ... einfo.html
Re: Christmas Map
Posted: Thu Nov 29, 2007 1:00 am
by MasterSaitek009
I can switch around animations and skin.
Got anything for me?
Re: Christmas Map
Posted: Thu Nov 29, 2007 6:08 pm
by SBF_Dann_Boeing
i can easily reskin/switch skin, and I've already got a contact for if i need help with animations (MetalcoreRancor/Snake)
Re: Christmas Map
Posted: Thu Nov 29, 2007 8:55 pm
by MasterSaitek009
What I meant about animation thing was that I can switch around animations inside of lightsaber combos.
So for example a hero could have Dooku's first attack, Mace's second attack and Anakin's third attack all in a row.
Just let me know if you want any new saber combos.
But if you don't, it's cool.
Re: Christmas Map
Posted: Thu Nov 29, 2007 9:25 pm
by EGG_GUTS
Wait, Saitek you seem good with animations. Check your PM box. I might need your help.

Re: Christmas Map
Posted: Thu Nov 29, 2007 11:46 pm
by SBF_Dann_Boeing
Here's my progress:
Police Station (working on it)
Some small houses by the frozen lake
FragMe! 's pile of snowballs that recharges ammo.

Re: Christmas Map
Posted: Fri Nov 30, 2007 5:51 am
by DarthD.U.C.K.
Re: Christmas Map
Posted: Fri Nov 30, 2007 9:29 am
by MandeRek
Indeed, can't wait! What i meant with the santa is that i can just create a whole new side... If you need it, just say so. Ic ould also make a christmas-hat as addon, so you could give all clones a hat

Re: Christmas Map
Posted: Fri Nov 30, 2007 10:05 am
by Caleb1117
Sorry about last night, hopefully I can get the roads meshes to you tonight.
Heres a preview:

Re: Christmas Map
Posted: Fri Nov 30, 2007 5:48 pm
by SBF_Dann_Boeing
MandeRek wrote:Indeed, can't wait! What i meant with the santa is that i can just create a whole new side... If you need it, just say so. Ic ould also make a christmas-hat as addon, so you could give all clones a hat

So you mean u'd make the models and everything? thats sweet.
If so, for the santa side, it'd be good to have
A Santa player model/skin/odf
Slay vehicle model/skin/odf (including reindeer if its not too much trouble)
Present model/skin (i'm gonna use this a weapon ordnance and a prop, but I'll do the ODF)
Christmas Tree (i'm gonna use this a weapon ordnance and a prop, but I'll do the ODF. Make it have different hp's for light effects for when i use it as a prop).
I think i had thunder already working on a santa hat addon, you can make one tho too, and i'll either use both or pick the better of the two.
Re: Christmas Map
Posted: Fri Nov 30, 2007 6:53 pm
by Caleb1117
SBF_Dann_Boeing wrote:
Christmas Tree (i'm gonna use this a weapon ordnance and a prop, but I'll do the ODF. Make it have different hp's for light effects for when i use it as a prop).
Or Vertex lighting.
Re: Christmas Map
Posted: Fri Nov 30, 2007 7:41 pm
by Taivyx
Very nice texture on that road piece, Caleb

Re: Christmas Map
Posted: Fri Nov 30, 2007 8:02 pm
by Commander_Cody771
yea it's really cool! What else do you need skinning?
Re: Christmas Map
Posted: Fri Nov 30, 2007 8:04 pm
by SBF_Dann_Boeing
i know nothing about lighting, so do u not need any hp's for lighting? If so than dont worry about it and just make a normal model.
Re: Christmas Map
Posted: Fri Nov 30, 2007 10:24 pm
by trainmaster611
trainmaster611 wrote:Aww man, just leave me with the lights
The white glow for the snowball is certainly possible.
The attatched lights will be a little trickier. In some cases, it may be easier just to use the ODF such as for the street light. Put me on reserve for those ones.
Did you want the lights to flicker on and off or stay consistent?
Re: Christmas Map
Posted: Fri Nov 30, 2007 10:30 pm
by SBF_Dann_Boeing
trainmaster611 wrote:trainmaster611 wrote:Aww man, just leave me with the lights
The white glow for the snowball is certainly possible.
The attatched lights will be a little trickier. In some cases, it may be easier just to use the ODF such as for the street light. Put me on reserve for those ones.
Did you want the lights to flicker on and off or stay consistent?
all the lights should stay consistent except the christmas tree lights, which flicker on and off (not at the same time tho)
I've got the roads for the town in

Re: Christmas Map
Posted: Fri Nov 30, 2007 10:43 pm
by Caleb1117
You know what would be cool?
You could have these large lumps of snow, and when you use a fusion cutter (just hands though) it would build a snow barrier.
Build your forts.
And if possible, make it so the snow piles are dispensable, so you can build them in custom fort designs.
Looks like the roads turned out well.
How about ingame?