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Re: electrostaff problem
Posted: Thu Oct 23, 2008 12:43 pm
by DarthD.U.C.K.
ok, here are some things that could cause problems:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
Explosion "cis_weap_inf_electro_exp" missing effect "com_sfx_jedismash"
to solve: copy the common side folder to your worlds sidefolder (and select "EVERYTHING" under the sidemungeselection in visualmunge)
Code: Select all
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(227)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!
strange, i never heard of that, did you edit or add any new texture?
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_stand_attack2c(_upper)
that shouldnt be a problem at all
Re: electrostaff problem
Posted: Thu Oct 23, 2008 3:52 pm
by Deviss
DarthD.U.C.K. wrote:ok, here are some things that could cause problems:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
Explosion "cis_weap_inf_electro_exp" missing effect "com_sfx_jedismash"
to solve: copy the common side folder to your worlds sidefolder (and select "EVERYTHING" under the sidemungeselection in visualmunge)
Code: Select all
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(227)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!
strange, i never heard of that, did you edit or add any new texture?
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_stand_attack2c(_upper)
that shouldnt be a problem at all
wow very thanks now the staff .odf file is this:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "waz_cis_weap_staff_fix_final"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "-0.3"
LightSaberWidth = "0.06"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "250 18 220 128"
FirePointName = "hp_fire2"
LightSaberLength = "-0.3"
LightSaberWidth = "0.06"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "250 18 220 128"
SoundProperty = "force_lightning_impact"
HitSound = "imp_weap_lightsabre_hit"
OnSound = "force_lightning_charge"
TurnOnSound = "com_inf_saber_on"
TurnOffSound = "com_inf_saber_off"
and now this is the bf2log
Re: electrostaff problem
Posted: Fri Oct 24, 2008 8:39 am
by DarthD.U.C.K.
hmm
i guess you added the common-folder?
do you have mauls anim in your sides munged folder?
Re: electrostaff problem
Posted: Fri Oct 24, 2008 12:13 pm
by Deviss
DarthD.U.C.K. wrote:hmm
i guess you added the common-folder?
do you have mauls anim in your sides munged folder?
yes i added all
i am tring new things and this is my new error log
the problem is the combo file i changed and used other combo and this work anyone have a combo for this weapon and soldier? please
Re: electrostaff problem
Posted: Fri Oct 24, 2008 2:08 pm
by DarthD.U.C.K.
battlefront has a problem with something texture related, did you change or add any textures (beside the shipped ones)?
Re: electrostaff problem
Posted: Fri Oct 24, 2008 2:24 pm
by Deviss
DarthD.U.C.K. wrote:battlefront has a problem with something texture related, did you change or add any textures (beside the shipped ones)?
this texture is solved the problem is the combo i used the maul combo and the game crash but i changed and used other combo and the game work so i need a combo for the electrostaff weapon
Re: electrostaff problem
Posted: Fri Oct 24, 2008 2:37 pm
by DarthD.U.C.K.
use the one that came with it (if you dowloaded the mesh etc. from zerted, download the magnagaurd.como or however it is called)
Re: electrostaff problem
Posted: Fri Oct 24, 2008 2:38 pm
by Deviss
DarthD.U.C.K. wrote:use the one that came with it (if you dowloaded the mesh etc. from zerted, download the magnagaurd.como or however it is called)
not i download the wazmol model, did you know the download link for zerted model and combo??
Re: electrostaff problem
Posted: Fri Oct 24, 2008 3:01 pm
by DarthD.U.C.K.
then use wazmols combo with it
and be shure to reference the correct combo in the guards odf!
Re: electrostaff problem
Posted: Fri Oct 24, 2008 5:12 pm
by Deviss
DarthD.U.C.K. wrote:then use wazmols combo with it
and be shure to reference the correct combo in the guards odf!
well the problem is solved completely thanks a darthD.U.C.K. very very thanks i wait haven't more problemas with the SIDES lol
and here the electrostaff finished credits: DarthD.U.C.K. of course

