many thanksHawk wrote:yeah, better than 3.3![]()
good work!
map2
Moderator: Moderators
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Deviss
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
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LordTurgon
- Private
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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
In the next patch, are you going to include Pre Visla? That would be cool.
Also, it would be cool if you did a Mando Order 66, I always wanted to kill jedi as Mandos...
Also, it would be cool if you did a Mando Order 66, I always wanted to kill jedi as Mandos...
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genaral_mitch
- Jedi

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
I think Pre Visla is in this patch. He's only on Mandolorian mode, though.LordTurgon wrote:In the next patch, are you going to include Pre Visla? That would be cool.![]()
You can do that in a map called Verena Defense: Immortal. It is increidbly fun.Also, it would be cool if you did a Mando Order 66, I always wanted to kill jedi as Mandos...
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LordTurgon
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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
Ok,thanks, but that mode on Verena Defence never works for me...
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Deviss
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
yeah i can make mando vs jedi will be really nice also i don't know why but i love kill clones using lightsaberLordTurgon wrote:Ok,thanks, but that mode on Verena Defence never works for me...
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LordTurgon
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- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: DEV's Side Mod 3.0 Final - PATCH 3.8
i'm always loosing with the republic. i never loosed before for the last 2 years.
ok i thought: this mechanic metal cann't be dangerous for me.
i think i have to strain onself a bit more. instead of 100 i have to kill 200 droids. :maulsaber:
very nice mandos. and nice sound on their wepons.
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Deviss
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
ouch you are right bigcookie had the same problem so i tried make the cis less powerfull XD well i believe i must modify it again and thanks manAnakin wrote:help have you cahnge the challenge??
i'm always loosing with the republic. i never loosed before for the last 2 years.
ok i thought: this mechanic metal cann't be dangerous for me.
i think i have to strain onself a bit more. instead of 100 i have to kill 200 droids. :maulsaber:
very nice mandos. and nice sound on their wepons.
- Anakin
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
oh not that i'm sad so i have a right anamie 
- Havoc 526
- Rebel Warrant Officer

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
Good stuff first: Awesome. Simply too awesome for words. I cannot tell you how impressed I am. Especially with the sounds...I have been trying to get sounds like these for almost a year! Models are excellent, the weapon arrangements are good, the whole thing is almost perfect! And the BF1 maps are a blast from the past! The graphics are even the same, which is a plus. I always loved the motion blur.
Bad stuff: Way too unbalanced. The CIS overtake the republic more than half of the time. And, no offense, I believe the legion's name is spelled 50th, not 50st. It sounds and feels really weird to try to say, or think, Fifty-ist. The Jedi, on the other hand, could use a death animation when they are killed. The lightsabers don't deflect shots during the basic attacks. Thats...pretty much all I have now. And the reinforcements are a little low. Battles go by too fast to fully enjoy.
I did have to take away the Convopack just to play this, but hey, it was worth it, hands down. With a little more improvement, this could have the potential to be the best mod ever.
Bad stuff: Way too unbalanced. The CIS overtake the republic more than half of the time. And, no offense, I believe the legion's name is spelled 50th, not 50st. It sounds and feels really weird to try to say, or think, Fifty-ist. The Jedi, on the other hand, could use a death animation when they are killed. The lightsabers don't deflect shots during the basic attacks. Thats...pretty much all I have now. And the reinforcements are a little low. Battles go by too fast to fully enjoy.
I did have to take away the Convopack just to play this, but hey, it was worth it, hands down. With a little more improvement, this could have the potential to be the best mod ever.
Last edited by Havoc 526 on Wed Feb 17, 2010 8:34 pm, edited 2 times in total.
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genaral_mitch
- Jedi

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
What's with everyone saying droids are too overpowered? I win all battle with no more than five deaths (not to mention 30+ reinforcements to spare.)!
- Havoc 526
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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
Well, you know, it's kinda difficult when you take cover from a Super, and the next thing you know, Jango fett appears out of nowhere and shoots you in the head!
Just a thought...is it possible to release the sounds you used?
Just a thought...is it possible to release the sounds you used?
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Deviss
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- Havoc 526
- Rebel Warrant Officer

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
Yeeeah. I found that out after adding the actual mod, not just the patch. lol
(Squeals like little girl) EEEK! THANK YOU!
(Squeals like little girl) EEEK! THANK YOU!
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Deviss
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
lol you are great man reallyHavoc 526 wrote:Yeeeah. I found that out after adding the actual mod, not just the patch. lol
(Squeals like little girl) EEEK! THANK YOU!
- Havoc 526
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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
lol Thanks man!
I have found one of the reasons of the clone casualties! They keep pulling out their sidearms instead of rifles or carbines 70% of the time.
You put a battalion of sidearm wielding clones into battle against a battalion of Super Battle Droids, and...well, you get the picture. It ain't pretty. *shudder*
I have found one of the reasons of the clone casualties! They keep pulling out their sidearms instead of rifles or carbines 70% of the time.
You put a battalion of sidearm wielding clones into battle against a battalion of Super Battle Droids, and...well, you get the picture. It ain't pretty. *shudder*
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Deviss
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
yeah i don't know why, but now the clones use more pistol than rifle XD, i though i make to the pistol award so the ai can't use itHavoc 526 wrote:lol Thanks man!
I have found one of the reasons of the clone casualties! They keep pulling out their sidearms instead of rifles or carbines 70% of the time.
You put a battalion of sidearm wielding clones into battle against a battalion of Super Battle Droids, and...well, you get the picture. It ain't pretty. *shudder*
- Anakin
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
hey i found a soud problem again
on Hoth are the sound missing if you play in the canonys.
i don't know if the mod to play Hoth with the standart clones from bf2 is also from you(i think so because i haven't installed an other mod and before there wasn't the mod). but there is the sound also missing.
on Hoth are the sound missing if you play in the canonys.
i don't know if the mod to play Hoth with the standart clones from bf2 is also from you(i think so because i haven't installed an other mod and before there wasn't the mod). but there is the sound also missing.
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Deviss
- Master of the Force

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
whoops you discovered me xD, yeah was bug knew but i was lazy for fix it, now i mustAnakin wrote:hey i found a soud problem again![]()
on Hoth are the sound missing if you play in the canonys.
i don't know if the mod to play Hoth with the standart clones from bf2 is also from you(i think so because i haven't installed an other mod and before there wasn't the mod). but there is the sound also missing.
- Hawk
- Sergeant Major

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Re: DEV's Side Mod 3.0 Final - PATCH 3.8
a nother good patch! 
