Loading additional ingame.lvl through custom user script
Posted: Tue Aug 23, 2011 7:53 am
i want to replace some common models and effect through a new ingame.lvl. because i dont have the sourcefiles for the 1.2/1.3 ingame.lvl their updates dont affect the game anymore and the 1.2 weapons have no proper hudicons anymore if i replace the main ingame.lvl. therefore i tried making a custom user script that loads "ingame_2.lvl" with all the modified files whenever a map is loaded. however it doesnt seem to work.
heres my shell.req:
my user_script_11.lua:
after munging, i rename the shel.lvl to "user_script_11.lvl" and put it into battlefronts lvl_pc folder and of course copy the "ingame_2.lvl" in too.
do i have some fault in the code or is it simply not possible to replace content from the ingame.lvl through an userscript?
heres my shell.req:
Hidden/Spoiler:
Hidden/Spoiler:
do i have some fault in the code or is it simply not possible to replace content from the ingame.lvl through an userscript?