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Custom AddCameraShot angles? [Solved]

Posted: Fri Sep 08, 2006 7:49 pm
by Ipodzanyman
I was wondering how you got the units to get the right camera angles and all that here:
--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
_I couldn't find a topic or anything about this so I was just curious.....

RE: camera shots....

Posted: Fri Sep 08, 2006 8:04 pm
by Darth_Z13
I do. When you start a shipped level you know how it gives a view in the background while you are selecting a unit? Well if you want custom "behind screenshots" you need to open the BF2_modtools. exe and use the free cam mode. When you find a screen you like then press the ~ button (above the Tab button). Type 'dumpcamera' and then close it. Go into the Gamedata folder (the same place where the addon folder is and look for a txt file called CameraCoords. Open that and it will give you the line to put in your level lua. Make sure you put it as the first shot there or else it will not be shown first.

RE: camera shots....

Posted: Fri Sep 08, 2006 8:59 pm
by Ipodzanyman
thx I'll try that.....btw how's your map going?

RE: camera shots....

Posted: Fri Sep 08, 2006 9:30 pm
by Darth_Z13
Off Topic: Good very good. I added onto the CIS Base, added in Auto Turrets, changed the landscape and added in Grievous' Ship to make it look like he was actually there.

RE: camera shots....

Posted: Sun Sep 10, 2006 7:00 pm
by Ipodzanyman
I can't use the bf2_modtools.exe how can I get the coordinates?

RE: camera shots....

Posted: Sun Sep 10, 2006 7:11 pm
by yodasoda
why can't you use it?
FYI you have to run it from the GameData folder just to let you know

RE: camera shots....

Posted: Sun Sep 10, 2006 7:19 pm
by Darth_Z13
or if you have the DVD version then look here

RE: camera shots....

Posted: Sun Sep 10, 2006 9:02 pm
by Ipodzanyman
no mean I cannot get the ~ thing to work in the editor and I cannot get the debbugger to work, I have to use the blackbagops thing....

Camera shots

Posted: Sun Sep 10, 2006 9:17 pm
by AceMastermind
Ipodzanyman wrote:no mean I cannot get the ~ thing to work in the editor and I cannot get the debbugger to work, I have to use the blackbagops thing....
Yeah those don't work for me either, but its my own fault for not researching the "CD/DVD" thing thoroughly enough before I purchased the game.
Had I known then what I know now, I would have purchased the CD version of the game instead.

RE: Re: RE: camera shots....

Posted: Sun Sep 10, 2006 10:07 pm
by Darth_Z13
ok then, if you want you can PM me with a link to your map and a screenshot of what you would like the background to be and i'll give you the coordinates.... I'll even beta test it if you want me to.

RE: Re: RE: camera shots....

Posted: Mon Sep 11, 2006 8:35 am
by Ipodzanyman
ok, I just need to get this map to actually work.... :evil: