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TrailEffect visibility
Posted: Sat May 09, 2015 6:29 am
by DrDrSheldonLeeCooper
Hello I added a custom Trail effect for the rocket launcher but I can see the effect only for ~20 meters.
How can I change this?
Re: TrailEffect visibility
Posted: Sat May 09, 2015 1:19 pm
by jedimoose32
First, make sure your video settings are all the way up.
Then open your effect in Particle Editor and play with the LOD settings of the first emitter. See if that works.
Re: TrailEffect visibility
Posted: Sat May 09, 2015 1:41 pm
by DrDrSheldonLeeCooper
Thank you.
But do you have an idea what I have to change?
Re: TrailEffect visibility
Posted: Sat May 09, 2015 1:59 pm
by jedimoose32
The LOD settings. There's a Max LOD field and a Min LOD field. I can't remember if you want to move Max LOD up or Min LOD down... Try both and let me know what you find.
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:22 pm
by DrDrSheldonLeeCooper
Where can I find this?There is Spark_Emitter,Flare,ChargeGlow,Flare again,ChargeGlow again,Flare again and Smoke
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:24 pm
by jedimoose32
Left click on whichever one is listed first. In the properties view on the bottom left, there are two text boxes - Min LOD and Max LOD.
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:27 pm
by DrDrSheldonLeeCooper
ok,sry I´m working for the first time with PE

Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:29 pm
by jedimoose32
No problem. Sorry I can't be more specific, I can't remember which one you need to change to make it visible from longer distances.
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:32 pm
by DrDrSheldonLeeCooper
Okay np,I see in the box is only LOD group.
Can I do something with this?
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:42 pm
by jedimoose32
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:46 pm
by DrDrSheldonLeeCooper
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:48 pm
by jedimoose32
Which PE fix are you using?
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:53 pm
by DrDrSheldonLeeCooper
Re: TrailEffect visibility
Posted: Sat May 09, 2015 2:56 pm
by jedimoose32
Okay. I'm using Method 2 I think.
Re: TrailEffect visibility
Posted: Sat May 09, 2015 3:05 pm
by DrDrSheldonLeeCooper
Ok thx now I will look what to do

Re: TrailEffect visibility
Posted: Sat May 09, 2015 3:40 pm
by Noobasaurus
You can always open up the .fx file in a test editor and manually change the LOD values as well.
Re: TrailEffect visibility
Posted: Sat May 09, 2015 5:18 pm
by AceMastermind
jedimoose32 wrote:Okay. I'm using Method 2 I think.
I think that is actually the proper way to do it anyhow, it doesn't require downloading a dll or using a modified PE executable.
I never felt comfortable instructing anyone to download a dll and I may remove method #1 from that post entirely. -Done
With method #2 (now #1) you can also eliminate the common.lvl error on launch by creating this folder structure:
Star Wars Battlefront II\GameData\DATA\_LVL_PC\
COMMON\ENG\common.lvl
where you would copy
common.lvl from:
Star Wars Battlefront II\GameData\DATA\_LVL_PC
to the
ENG folder.