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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Thu Oct 25, 2007 5:36 pm
by Xavious
Your Duros guy needs some better texturing on his neck.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sat Oct 27, 2007 1:43 pm
by Caleb1117
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Oct 28, 2007 10:39 am
by Achronos-117
Oooooh shiny lasers! Good Job Caleb and Trainmaster!
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Oct 28, 2007 11:28 am
by Caleb1117
Found some wicked awesome mortar trails in the assets.
Juhanni and the enclave.

Trust me, thats alot better then what I used to have....
It used to be:

See?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Oct 28, 2007 12:50 pm
by DarkLuke14

*faints*

note to self:must get taught in the ways of the mod by Caleb1117
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Oct 29, 2007 9:35 am
by The_Emperor
Awesomeness
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Oct 29, 2007 9:41 am
by DarkLuke14
hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Oct 29, 2007 9:52 am
by Caleb1117
DarkLuke14 wrote:hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
I'm trying to do that, but my teleporters aren't working very well, if I get it to work, you will be able to go to the Krinrath cave, and the Starmap ruins.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Oct 29, 2007 10:47 pm
by Achronos-117
Caleb1117 wrote:DarkLuke14 wrote:hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
I'm trying to do that, but my teleporters aren't working very well, if I get it to work, you will be able to go to the Krinrath cave, and the Starmap ruins.
Teleporters 0_o?
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 7:28 pm
by Caleb1117
Yep, its possable.
But not for me it seems.
I'm sure I have penguin's code right, it just won't work.
For this map I wanted a more KotOR-ish way to heal, and get ammo, so My first thought was Mav's kolto tanks.
After much thought, I figured they wouldn't be suited to a outdoor infantry based scenario, an indoor sith base map, maybe, but not an outdoor one with no major structures.
So I just made a barrel that "has medical suplies in it".
You'll heal if your next to it.

Translate it if you want.
For ammo, I just modified the Hexigonal Container.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 8:51 pm
by Syth
Give the female sniper the female sniper skeleton (make sure you have female sniper MSH in the side), then she wont look so buff.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 9:51 pm
by Caleb1117
Syth wrote:Give the female sniper the female sniper skeleton (make sure you have female sniper MSH in the side), then she wont look so buff.
So by changing the skeleton, I can give the sniper... "mounds"?
I had that before, but it messed up the face, and still (AFAIK) no... "mounds".
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 10:17 pm
by Syth
her mounds??
say her chest. Forgot about that. Maybe if some body made some chest addons... nah... maybe to weird.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 10:35 pm
by Achronos-117
Lol, yeah just say chest, nothing rong about it

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 11:03 pm
by MegaChalupa
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 11:12 pm
by Achronos-117
Come on, give the other GTer's some credit!
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 11:35 pm
by MegaChalupa
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Oct 30, 2007 11:47 pm
by Achronos-117
Dude, take it easy, I wasnt trying to offend you in anyway
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Oct 31, 2007 12:04 am
by Caleb1117
Chest eh? it has a ring to it.
Yes, I get it, you like the mod, and I'm glad you do, Back ontopic now, Kthxbai.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Oct 31, 2007 12:28 am
by RevanSithLord
Syth wrote:Maybe if some body made some chest addons...
PERVERT!
Lol! Just kidding. That sounded awkward though.
But I agree... she needs to look like she wasn't stuffed with marshmellows.
