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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Thu Oct 25, 2007 5:36 pm
by Xavious
Your Duros guy needs some better texturing on his neck.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Sat Oct 27, 2007 1:43 pm
by Caleb1117
I changed the jettpack effect, cause instead of it, the darktrooper units, dubbed "exo troopers" will use a anti-gravity pack instead. I just need to get a back pack Geometry addon.
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It'll work the same as a dark trooper pack though.

Random glamor, of my improvments to the Matale estate area.
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And now, Thanks to Trainmaster611, New laser textures!
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Sun Oct 28, 2007 10:39 am
by Achronos-117
Oooooh shiny lasers! Good Job Caleb and Trainmaster!

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Sun Oct 28, 2007 11:28 am
by Caleb1117
Found some wicked awesome mortar trails in the assets.

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Juhanni and the enclave.
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Trust me, thats alot better then what I used to have....

It used to be:
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See? :P

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Sun Oct 28, 2007 12:50 pm
by DarkLuke14
:eek: *faints* :cpu: note to self:must get taught in the ways of the mod by Caleb1117

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Mon Oct 29, 2007 9:35 am
by The_Emperor
Awesomeness

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Mon Oct 29, 2007 9:41 am
by DarkLuke14
hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Mon Oct 29, 2007 9:52 am
by Caleb1117
DarkLuke14 wrote:hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
I'm trying to do that, but my teleporters aren't working very well, if I get it to work, you will be able to go to the Krinrath cave, and the Starmap ruins.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Mon Oct 29, 2007 10:47 pm
by Achronos-117
Caleb1117 wrote:
DarkLuke14 wrote:hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
I'm trying to do that, but my teleporters aren't working very well, if I get it to work, you will be able to go to the Krinrath cave, and the Starmap ruins.
Teleporters 0_o?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 7:28 pm
by Caleb1117
Yep, its possable.
But not for me it seems. :P

I'm sure I have penguin's code right, it just won't work.

For this map I wanted a more KotOR-ish way to heal, and get ammo, so My first thought was Mav's kolto tanks.

After much thought, I figured they wouldn't be suited to a outdoor infantry based scenario, an indoor sith base map, maybe, but not an outdoor one with no major structures.

So I just made a barrel that "has medical suplies in it".
You'll heal if your next to it.
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Translate it if you want. :P

For ammo, I just modified the Hexigonal Container.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 8:51 pm
by Syth
Give the female sniper the female sniper skeleton (make sure you have female sniper MSH in the side), then she wont look so buff.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 9:51 pm
by Caleb1117
Syth wrote:Give the female sniper the female sniper skeleton (make sure you have female sniper MSH in the side), then she wont look so buff.
So by changing the skeleton, I can give the sniper... "mounds"?
:|

I had that before, but it messed up the face, and still (AFAIK) no... "mounds".
Hidden/Spoiler:
There is no good way it seems to refer to ... Aw you know! Them!

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 10:17 pm
by Syth
her mounds?? :) :D :funny2:
say her chest. Forgot about that. Maybe if some body made some chest addons... nah... maybe to weird.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 10:35 pm
by Achronos-117
Lol, yeah just say chest, nothing rong about it :funny2:

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 11:03 pm
by MegaChalupa
Caleb your probably one of the best mod/model/mapper in the history of swbf! :bowdown: :bowdown: :bowdown: :bowdown:

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 11:12 pm
by Achronos-117
MegaChalupa wrote:Caleb your probably one of the best mod/model/mapper in the history of swbf! :bowdown: :bowdown: :bowdown: :bowdown:
Come on, give the other GTer's some credit!

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 11:35 pm
by MegaChalupa
- :bowdown: :bowdown: fine... THE PPL AT GT ARE THE BEST SWBF 2 MODDERS EVER!!! :bowdown: :bowdown:


cept me


Happy now?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Tue Oct 30, 2007 11:47 pm
by Achronos-117
Dude, take it easy, I wasnt trying to offend you in anyway

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Wed Oct 31, 2007 12:04 am
by Caleb1117
Chest eh? it has a ring to it. :P

Yes, I get it, you like the mod, and I'm glad you do, Back ontopic now, Kthxbai.
:D

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Posted: Wed Oct 31, 2007 12:28 am
by RevanSithLord
Syth wrote:Maybe if some body made some chest addons...
PERVERT! :funny2:

Lol! Just kidding. That sounded awkward though. :funny2: :funny2:

But I agree... she needs to look like she wasn't stuffed with marshmellows. :P