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I discovered what caused Orbital Strike to CTD
Posted: Thu Feb 05, 2009 4:03 pm
by Tygr
This is more of a post for those who have used the Orbital Strike beacon and gotten a CTD and an error box saying "Pure Function Call." This is caused when a beacon is stuck to a vehicle. Just make it where it won't stick to vehicles, and it's fine.
Just wanted to throw that out there, I didn't know if anyone know that or not.
Re: I discovered what caused Orbital Strike to CTD
Posted: Thu Feb 05, 2009 9:34 pm
by -_-
Not necessarily true. I've had this problem in a test map with no vehicles.
Re: I discovered what caused Orbital Strike to CTD
Posted: Thu Feb 05, 2009 10:27 pm
by Eggman
And I use an orbital strike beacon that sticks to vehicles without a problem. In fact, my orbital strike has never caused a CTD for me. I don't know that it ever does - perhaps somebody who has played Aldura: Landfall could answer that?
Re: I discovered what caused Orbital Strike to CTD
Posted: Thu Feb 05, 2009 11:28 pm
by Sky_216
Eggman wrote:And I use an orbital strike beacon that sticks to vehicles without a problem. In fact, my orbital strike has never caused a CTD for me.
Likewise.
Re: I discovered what caused Orbital Strike to CTD
Posted: Fri Feb 06, 2009 12:21 am
by Tygr
Odd... I get a CTD whenever I attached a Strike Beacon to a vehicle. It even did that in BFX, so it wasn't my code causing errors.
Re: I discovered what caused Orbital Strike to CTD
Posted: Fri Feb 06, 2009 9:27 am
by Aman/Pinguin
I had the same problem. Thats the reason why it doesn't stick on vehicles in my Tatooine map.