i recently tried adding dark times to one of my maps and everything seemingly works fine but i keep getting an luac returned 1 error in the munge
any idea what i messed up on
thanks in advance
addme.lua
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
You can edit these files in Notepad but it's best to use a real code editor since they use syntax highlighting and can identify bracket pairs which allow you to spot these error types quickly.
Re: Dark times Addme trouble
Posted: Sat Feb 11, 2012 8:22 pm
by acryptozoo
AceMastermind wrote:What was the exact error? It looks like you have an extra closing bracket.
You can edit these files in Notepad but it's best to use a real code editor since they use syntax highlighting and can identify bracket pairs which allow you to spot these error types quickly.
ah thanks missed that one, works now
i have notepad++ but i rarely use it i guess i should use it more