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Tatooine City Released!
Posted: Sat Sep 09, 2006 6:44 pm
by Xavious
At last! I was finally able to upload Tatooine City.
Enjoy.
Here are some screenies:
Modes:
CW Conquest
GCW Conquest
GCW Assault
Story:
CW:
One year after the Battle of Geonosis, in an attempt to better defend Outer Rim planets, the Republic has established a supply center on the planet of Tatooine.
Learning of this supply center, the Confederacy, led by Dooku himself, launches an immediate assault on the city this center is located in.
Obi-Wan Kenobi had arrived on the planet a few days earlier to oversee the transfer of several vehicles to Kasyyyk, and is able to assist in the defense.
GCW:
After the destruction of the first Death Star, the Empire realizes the threat that the Rebellion poses.
Darth Vader leads a battallion of stormtroopers to the old supply center city, which they capture easily from the pirates that had taken it after the Republic fell.
Unfortunnetely, one of these pirates sent out a distress signal, which was received by the Rebellion who saw the importance of this center and decided to try to capture it.
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 6:49 pm
by Ipodzanyman
Cool, See it looks alot better with shadows....
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 7:20 pm
by medalman69
AMAZING!
very good actually i give this a 10 and i love the at ats keep it up!
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 7:46 pm
by Linus
Wow, looks really good. I'll maybe download tomorrow...
- Linus
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 8:08 pm
by somedude210
already downloaded, ill transfer it to my computer tonight maybe. looks great, gotta love these desert/urban maps
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 9:38 pm
by Xavious
For everyone who played this map:
Should I keep working on this map, and if so, what needs to be fixed/improved?
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 10:43 pm
by AlexSecura
Nice BattleMap.
The JetTrooper Skin is no`t Bad.
But you can fix the 2nd.Weapon Problem and the Counter from the Jet-Trooper which is no`t working right.That would be great.
You can make him in the Classes Window available.
Good Work.
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 10:52 pm
by yodasoda
a bit bland
RE: Tatooine City Released!
Posted: Sat Sep 09, 2006 11:01 pm
by t551
The streets, especially the wide ones, seem empty. Maybe add some small terrain variation, and or some objects.
RE: Tatooine City Released!
Posted: Sun Sep 10, 2006 9:39 am
by valiant
Where is the link?
RE: Tatooine City Released!
Posted: Sun Sep 10, 2006 9:56 am
by somedude210
mm, ya add some cover or something in the streets, maybe add some wrecks or dead bodies or jabba. something interesting that we can take cover behind
RE: Tatooine City Released!
Posted: Sun Sep 10, 2006 11:20 am
by Rockwind
hmmm this looks good gonna download now, i like the idea of a main street with an at-at walking down it
Re: RE: Tatooine City Released!
Posted: Sun Sep 10, 2006 12:59 pm
by Xavious
AlexSecura wrote:But you can fix the 2nd.Weapon Problem and the Counter from the Jet-Trooper which is no`t working right.That would be great.You can make him in the Classes Window available.
Could you explain that better?
RE: Re: RE: Tatooine City Released!
Posted: Sun Sep 10, 2006 1:04 pm
by Hebes24
Where is the link?
it's in the first sentence, above the screenies.
RE: Re: RE: Tatooine City Released!
Posted: Sun Sep 10, 2006 9:54 pm
by AlexSecura
Darth_Maul :
Could you explain that better?
Ok.In the Classes Screen you can choose the Jettrooper.
In the Weapon Decription you see EMP-Launscher,ThermalDetonator and Mines,no Blasterrifle.The Animation of the Jettrooper have the Blasterrifle.
When I play with him I have to begin the Blasterrifle but when i choose once the EMP Launcher i can`t switch back to Blasterrifle.
I hope i explain this Time better.

RE: Re: RE: Tatooine City Released!
Posted: Mon Sep 11, 2006 3:58 pm
by Xavious
That shouldn't be a problem. Does this happen with anyone else?
RE: Re: RE: Tatooine City Released!
Posted: Mon Sep 11, 2006 5:42 pm
by trainmaster611
It could just be me but in the second screen, it looks like there's a clone trooper (possibly Ep2), a stormtrooper, and a snowtrooper. :troop:
What's up with that? :yodaful:
Posted: Mon Sep 11, 2006 7:35 pm
by cycommo
I'm having a similar problem to AlexSecura. Once I switch to EMP launcher I can't switch back to rifle.
This seems to be a very common problem when people have Legendary status in a weapon and switches to a modded version. In this case, a Pistol was switched to a modded Rifle. I played again with a profile that didn't have legendary in pistol and it workd fine.
I have no idea how to fix it (as far as coding, maybe the mod forum can help), I'm just familiar with how often this problem comes up in many peoples games.
Posted: Tue Sep 12, 2006 11:25 am
by AlexSecura
cycommo wrote:
I'm having a similar problem to AlexSecura. Once I switch to EMP launcher I can't switch back to rifle.
Thats the same Promlem that I have,Dude
Darth_Maul wrote:
that shouldn't be a problem. Does this happen with anyone else?
No only to the Jet-Trooper.
I checked the other Classes and they are right.
Here`s a nice Ingame-Shot.I like to fight on the right Side of the Main Street.
http://img133.imageshack.us/img133/1831 ... ityzc0.jpg
I must say that this Map is much more better than Assault on Hills Map.

Posted: Tue Sep 12, 2006 12:11 pm
by Linus
I'm having a similar problem to AlexSecura. Once I switch to EMP launcher I can't switch back to rifle.
I have the answer on this problem.
Open up a units
.OD
F-file, it'll look like this, right
? :
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rocket_launcher"
WeaponAmmo = 7
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rocket_launcher"
WeaponAmmo = 4
If you want a
Republic
Standard
Rifle for this unit, edit the
.OD
F into this
:
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 7
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 4
- Linus