this.CurButton = nil
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 059851A4
The key, value is: change table: 059851D0
The key, value is: blue 0
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: era_g 1
The key, value is: mode_con_a 1
The key, value is: era_c 1
The key, value is: green 55
The key is mapluafile, the formated value is: CLA<A>_<B>
The key, value is: mode_con_g 1
The key, value is: era_a 1
The key, value is: red 0
custom_printTable(): Returning
custom_printTable(): table: 05566B0C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: CLAc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:common.lvl
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:sound\aan.lvl;aangcw
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:sound\aan.lvl;aangcw
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\imp.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\cis.lvl
uf_updateClassIndex(): Added class: all_inf_rifleman
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett3
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett3" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett4
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett4" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett5
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett5" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett7
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett7" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett2
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett2" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett8
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett8" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_officer2
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_officer2" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_pilot
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_pilot" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_officer
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_officer3
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_officer3" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_hvbs
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_hvbs" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_rifleman2
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_rifleman2" (check the side's .req file)
uf_updateClassIndex(): Added class: imp_inf_jed1
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "imp_inf_jed1" (check the side's .req file)
utility_functions2: ReadDataFile(): This map's code, mode: cla cla_conquest
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:CLA\CLA.lvl