SkyInfo()
{
Enable(1);
PS2()
{
FogRange(90.0, 350.0);
FogColor(144,153,156);
NearSceneRange(0.700000, 90.000000, 150.000000);
NearSplitScreenRange(0.700000, 90.000000, 130.000000);
FarSceneRange(0.000000);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(90.0, 450.0);
FogColor(170,170,170);
NearSceneRange(0.700000, 100.000000, 130.000000);
NearSplitScreenRange(0.700000, 50.000000, 70.0);
FarSceneRange(400.000000);
SplitOptions()
{
FogRange(90.0, 450.0);
FarSceneRange(200.0);
}
}
PC()
{
FogRange(90.0, 450.0);
FogColor(170,170,170);
NearSceneRange(110.0, 140.0, 140.0, 260.0);
FarSceneRange(160.000000, 400.0);
}
}
DomeInfo()
{
Texture("sky_endor.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
TerrainColorDarkening();
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("end1_sky_dome");
}
DomeModel()
{
Geometry("end_sky_dome_sat");
Offset(130.0);
MovementScale(0.992);
}
DomeModel()
{
Geometry("end_sky_dome_trees");
Offset(95.0);
MovementScale(0.992);
}
DomeModel()
{
Geometry("end_sky_dome_death");
Offset(130.0);
MovementScale(0.992);
}
LowResTerrain()
{
Texture("end1_lowresterrain");
PatchResolution(5);
TextureScale(19.0);
}
}
FlatInfo()
{
Height(0.000000, 0.000000);
Texture("");
Color(128, 128, 128, 255);
Modulate(0);
TextureSpeed(0.000000, 0.000000);
TileSize(100.000000);
}
Path: C drive/BF2_ModTools/assets/worlds/END/world1, then the end1.sky file.