Page 1 of 1

Mini skydomes

Posted: Thu Oct 04, 2007 5:14 pm
by BountyHunterV
ok, i've been trying to add mini sky domes onto my map and i have a few questions
AceMastermind wrote:
BountyHunterV wrote:
Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.

he he i don't exactly know how to do that...
Example prop ODF:


[GameObjectClass]

ClassLabel = "prop"
GeometryName = "inner_skydome.msh"

[Properties]
GeometryName = "inner_skydome"
ok, so lets say i make a basic prop odf. Then how do i turn the .SKY file into a .MSH so i can place a textured sphere it in Zero Editor?

btw, this is not including XSI. i've heard there was a way to place a skydome in ZE without XSI, which is what i'm trying to do.


so...any takers? thanks in advance for responses.

Re: mini skydomes

Posted: Thu Oct 04, 2007 5:41 pm
by Caleb1117
You don't need to change the .sky file to .msh. :|

Just take the naboo1_sky_dome.msh or whatever yours is, in data_ABC/world/ABC/world1, and make an odf for it.

You could then scale it with a .msh.option file.

Re: mini skydomes

Posted: Thu Oct 04, 2007 9:01 pm
by BountyHunterV
Caleb1117 wrote: You could then scale it with a .msh.option file.
that was one of my other questions...how do you scale an odf?

Re: mini skydomes

Posted: Thu Oct 04, 2007 10:21 pm
by Caleb1117
Ok scale in the ODF changes the size of the object in ZE, the .msh.option changes the actual ingame size.

In the odf, add
GeometryScale = 0.0 -- Your value here

Like 0.5 would be half the normal size.

Ok then make a .msh.option.
If your skydome.msh does not have a .msh.option file, you will need to make one.
So lets pretend that the skydom msh is named naboo_skydome.msh You would make a new text document and name it the exact same thing, but with .option on the end, so:

naboo_skydome.msh.option

and inside you should put:

-scale 0.0 -- should be the same value as what you put in the odf 0.5 for instance.

If there is already a .msh.option file for it, it may look something like this:

-nocollision -maybesomeotherstuff

Just add a -scale 0.0 to the end of it all.

So:

-nocollision -maybesomeotherstuff -scale 0.0

Re: mini skydomes

Posted: Sun Oct 07, 2007 6:49 pm
by BountyHunterV
ugh i'm having trouble...

so i've managed to put in a mustafar sky dome, but for some reason, if you get too close to the walls, the dome just disappears. this is a serious problem, because you spawn fairly close to the skydome, so when you spawn you can't see the dome.

^^does anyone know how to solve this? i know that people have successfully used mini skydomes before, so...any help would be appreciated