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Implementing New Music

Posted: Sun Jan 22, 2006 8:55 pm
by Exclamation
I am working on learning how to implement new music into my custom maps.

My first step is to successfully use the music setup from the DataChainIsle mod, only changing every "chainisle" to "aaabc" (the ModID ;) ). I also added the stuff to the GCW Mission LUA, just like the ChainIsle one had (calling for the music from the Sounds folder).

I ran it in SPTest, and there was no music (everything else was fine). The only sound-related log message was this:

Code: Select all

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LoadUtil.cpp(708)
Unable to find level chunk aaabcgcw in dc:sound\aaabc.lvl;aaabcgcw
Hmmm, what did I do wrong?

RE: Implementing New Music

Posted: Mon Jan 23, 2006 1:41 pm
by Leviathan
Have you ever consulted this section of psych0fred web-site ? :? (Indeed, I think you'll find all informations you need there...)