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Sky/FX/lighting
Posted: Sun Apr 24, 2011 7:43 pm
by modmaster13
Is there any way I can change the sky/fx/lighting in a stock map?
Re: Sky/FX/lighting
Posted: Sun Apr 24, 2011 8:28 pm
by AQT
There is a way, and
you clearly demostrated it
here...
Are you asking for
another way, then?

Re: Sky/FX/lighting
Posted: Sun Apr 24, 2011 9:34 pm
by modmaster13
No, I mean by editing the stock maps in the game. EX: to make Naboo have daytime weather. Is it possible?
Re: Sky/FX/lighting
Posted: Sun Apr 24, 2011 11:13 pm
by CalvaryCptMike
Yes it is

. You do it the same way that you do it for custom maps.
Re: Sky/FX/lighting
Posted: Mon Apr 25, 2011 1:26 am
by THEWULFMAN
As I found out (and I am sure Mav knows this), not creating your own version of the stock map set up for new/random weather, then there are limitations. The biggest is old fx cant be removed, example, trying to add nightime to tatooine without a new world and only loading skydomes/light/fx will not work. You would still see the suns.
:themoreyouknow:
Re: Sky/FX/lighting
Posted: Mon Apr 25, 2011 3:05 pm
by modmaster13
I am using the +123 assets to help me out. The Hoth CW LUA calls for the world in the worlds folder to add content to the map. Should I just place the new light in the hoth.LGT?
Re: Sky/FX/lighting
Posted: Mon Apr 25, 2011 8:05 pm
by Sky_216
THEWULFMAN wrote:As I found out (and I am sure Mav knows this), not creating your own version of the stock map set up for new/random weather, then there are limitations. The biggest is old fx cant be removed, example, trying to add nightime to tatooine without a new world and only loading skydomes/light/fx will not work. You would still see the suns.
:themoreyouknow:
I've never actually tested it, but always had an idea that perhaps an inverted skydome or very large inverted (ie facing outwards rather than inwards like the normal skydome) could perhaps fix that?
Re: Sky/FX/lighting
Posted: Mon Apr 25, 2011 8:07 pm
by THEWULFMAN
Sky_216 wrote:
I've never actually tested it, but always had an idea that perhaps an inverted skydome or very large inverted (ie facing outwards rather than inwards like the normal skydome) could perhaps fix that?
Couldnt hurt to try,

I will keep that in mind for my special, something
