Would be nice
Clone Wars - Space Boz Pity
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- _DeltaForce_
- Private Second Class
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Re: Clone Wars - Space Boz Pity
A friend of mine (his name here is Kopter) and I want to become beta testers, too. Is it possible that we work in a team? His english isn't very good, so we want to work in a team.
Would be nice
Would be nice
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Darth_Spiderpig
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Re: Clone Wars - Space Boz Pity
Okay, I guess that would count as one then.
Beta spot three...taken (Team Delta Kopter)
PM on the way.
Beta spot three...taken (Team Delta Kopter)
PM on the way.
- Ace
- Recruit Womprat Killer
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Re: Clone Wars - Space Boz Pity
I'd love to beta this as well.
- Lagomorphia
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Re: Clone Wars - Space Boz Pity
Can I take beta slot five?
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genaral_mitch
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Re: Clone Wars - Space Boz Pity
I'd like to beta.
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Darth_Spiderpig
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Re: Clone Wars - Space Boz Pity
Beta slots four and five and six...taken (Ace and Lagomorphia and general_mitch)
Pm on it's way.
Pm on it's way.
- R8-Q88
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Re: Clone Wars - Space Boz Pity
I'd like to do slot 7.
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genaral_mitch
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Re: Clone Wars - Space Boz Pity
Okay, here's my opinion.
- Map name is in German (is it even possible to localize this in a defferent language? Or just one language?)
- When I was republic I aimed at the engines of 1 of the venators and it said it was enemy
- The Invisible Hand turret room's cannons didn't shoot
- Wasn't enough AI
Other than that, it was pretty good.
- Map name is in German (is it even possible to localize this in a defferent language? Or just one language?)
- When I was republic I aimed at the engines of 1 of the venators and it said it was enemy
- The Invisible Hand turret room's cannons didn't shoot
- Wasn't enough AI
Other than that, it was pretty good.
-
JadenWolf32
Re: Clone Wars - Space Boz Pity
Hey how many beta spost were!? I wuz a Beta tester when it was from executer
...
Can i still be one!?
Can i still be one!?
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Nova Hawk
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Re: Clone Wars - Space Boz Pity
A few things I noticed and a couple that Mitch already pointed out:
-I've tried playing on it a couple times but whenever I get like minute or two into the mission, it crashes to desktop
-The Clone Pilot isn't localized
-The map name is in German
-No custom loadscreen
-Not enough AI
That's all for right now, I'll play through the map again and see if there's anything further I need to report.
-I've tried playing on it a couple times but whenever I get like minute or two into the mission, it crashes to desktop
-The Clone Pilot isn't localized
-The map name is in German
-No custom loadscreen
-Not enough AI
That's all for right now, I'll play through the map again and see if there's anything further I need to report.
- R8-Q88
- Second Lance Corporal

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Re: Clone Wars - Space Boz Pity
Spiderpig said that there are ten slots, and I am hoping to be number 7, so you could ask to be 8.JadenWolf32 wrote:Hey how many beta spost were!? I wuz a Beta tester when it was from executer...
Can i still be one!?
- AgentSmith_#27
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Re: Clone Wars - Space Boz Pity
I volunteer for slot 8 or 9!
- DarthD.U.C.K.
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Re: Clone Wars - Space Boz Pity
did you get my pm?
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Darth_Spiderpig
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Re: Clone Wars - Space Boz Pity
No, none about Boz Pity.DarthD.U.C.K. wrote:did you get my pm?
Beta slots seven, eight and nine...taken (R8-Q88, JadenWolf32 and AgentSmith_#27)
Pm on it's way.
- Lagomorphia
- Major

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Re: Clone Wars - Space Boz Pity
I'm stunned so few problems have been found already. I got through four sheets of A4 paper writing on both sides (although I was leaving alot of space and writing rather big
)
When I booted up the map I noticed the name was Schlacht Von Boz Pity or something, as has already been pointed out. The map booted up quite quickly, and I decided to spawn as the Republic. There was one unit I could be, a custom Clone pilot. He used the default model, but he had a bright orange and completely opaque visor, which was probably contributed to a few of the crazy AI deaths I saw.
I spawned in the dorsal hanger and headed for the nearest ship, a nice big LAAT. But I couldn't get in it. It had a health bar, but I couldn't enter. After several attempts I turned to go for the nearest ship, a yellow Delta-7. IT had practically no health. Why is a Delta-7 that has never been flown, shot at and has practically just spawned have no health? And why isn't it on fire?
A second later I noticed the words 'Shield', which explained why it was regaining health and why it wasn't on fire. It still struck me as odd that it's shields had been taken out when there was nothing to shoot at it. Looking back I think an AI crashed into it in an attempt to take off while blinded by his orange visor.
I saw a ship take off and walked after it. It left through a hole in the hanger doors at the top, and then I noticed I had walked through the hanger shield. There was now nothing between my orange-visored face and the vacuum of space. Yet I lived.
After fleeing back through the utterly ineffectual hanger shield I grabbed the Delta-7 next to the damaged one and took off. I flew down the hanger and out the end, and decided to destroy some fighters as one does on a space map. I pressed the lock-on button to find a target and the red cross appeared around the designated target, but no information appeared at the bottom of the screen. Later I managed to get such information, but only when locked on to critical systems and turrets.
After failing to shoot down a starfighter, I decided to land in the nearest hanger, one of the side hangers. When I was almost at the shield mysterious green lines appeared below the oversized doors inside, then disappeared when I got closer. I tested this several times and it happened again and again and again.
While flying I noticed that the Providence cruiser had no less than three comm arrays. The turrets on that ship did work, but they and their accompanying shields only appeared on one side. On the other side there was nothing and I could actually fly inside and out again.
At various points some or all of the engines and missiles didn't work. This has happened to me on maps where there are too many effects or ships at once.
I respawned after being shot down by a heavy turbolaser turret I shot at, and, dissatisfied with the Republic I defected to the CIS. Their hanger was MASSIVE. You could fit RepSharpshooter's Palpatine's Apartment map in there. All the fighters were clustered in one little spot just so you could reach them before the battle ends. I actually had to use the starfighter to cross it.
Also, fighters spawn around me. They appear wherever I fly. I tried flying as far away from the map as possible and they still appeared. You can't escape this battle unless you fly down a long way, in which case you'll randomly explode.
At some points the controls on the fighters partially lock up, so I cannot spin, boost or shoot. Also, when I flew into the ventral hanger on the Venator I managed to fly through the back of the hanger. The ventral hanger also has no shield, and, like the dorsal hanger, you can't land.
At one point, I spawned in the ventral hanger and noticed an interior. The entrance had gaps around it and inside I saw an incongrously dark door. Progressing further up the corridor I noticed a door that wasn't there at all. You could walk through it and fall into oblivion.
This happened several other times during my explorations. When I found the bridge (there's a teleporter at the far end of the big white corridor) and saw an incongrous block of blue hanging off the window. There was also no way off the bridge, apart from an area where I fell through and fell to my death.
There was also an area coming off the corridor remiscent of the Tantive IV escape pod bays (the interior was mainly made of Tantive IV props) but when I stepped in I fell to my death through the floor. I had to use the Fake Console's 'Add Jetpacks' function to cross this broken hub, and soon found one of the two possible paths led to what looked like an armoury and some more collisionless corridors. The doors in the armoury area had gaps around the edges and I could see outside the ship. The other path led to another incomplete area like the the doorless gap I saw before.
When the Munificents are destroyed the fire effects remain. There are also several missing textures, mainly on the Munificents and on the command bridges.
There are also two different types of ARC-170, a single seater and a strange 3-seater variant. While that may be more realistic all it does for gameplay is rob you of the ability to shoot certain weapons and fly at the same time.
My advice: use the stock capital ships. Most of the bugs I found come from Dragonum's capitals. The Munificents and Recusants are good, but, as I'm sure you know from Space Bothawui (is that still being worked on?) the larger ships are...problematic.
When I booted up the map I noticed the name was Schlacht Von Boz Pity or something, as has already been pointed out. The map booted up quite quickly, and I decided to spawn as the Republic. There was one unit I could be, a custom Clone pilot. He used the default model, but he had a bright orange and completely opaque visor, which was probably contributed to a few of the crazy AI deaths I saw.
I spawned in the dorsal hanger and headed for the nearest ship, a nice big LAAT. But I couldn't get in it. It had a health bar, but I couldn't enter. After several attempts I turned to go for the nearest ship, a yellow Delta-7. IT had practically no health. Why is a Delta-7 that has never been flown, shot at and has practically just spawned have no health? And why isn't it on fire?
A second later I noticed the words 'Shield', which explained why it was regaining health and why it wasn't on fire. It still struck me as odd that it's shields had been taken out when there was nothing to shoot at it. Looking back I think an AI crashed into it in an attempt to take off while blinded by his orange visor.
I saw a ship take off and walked after it. It left through a hole in the hanger doors at the top, and then I noticed I had walked through the hanger shield. There was now nothing between my orange-visored face and the vacuum of space. Yet I lived.
After fleeing back through the utterly ineffectual hanger shield I grabbed the Delta-7 next to the damaged one and took off. I flew down the hanger and out the end, and decided to destroy some fighters as one does on a space map. I pressed the lock-on button to find a target and the red cross appeared around the designated target, but no information appeared at the bottom of the screen. Later I managed to get such information, but only when locked on to critical systems and turrets.
After failing to shoot down a starfighter, I decided to land in the nearest hanger, one of the side hangers. When I was almost at the shield mysterious green lines appeared below the oversized doors inside, then disappeared when I got closer. I tested this several times and it happened again and again and again.
While flying I noticed that the Providence cruiser had no less than three comm arrays. The turrets on that ship did work, but they and their accompanying shields only appeared on one side. On the other side there was nothing and I could actually fly inside and out again.
At various points some or all of the engines and missiles didn't work. This has happened to me on maps where there are too many effects or ships at once.
I respawned after being shot down by a heavy turbolaser turret I shot at, and, dissatisfied with the Republic I defected to the CIS. Their hanger was MASSIVE. You could fit RepSharpshooter's Palpatine's Apartment map in there. All the fighters were clustered in one little spot just so you could reach them before the battle ends. I actually had to use the starfighter to cross it.
Also, fighters spawn around me. They appear wherever I fly. I tried flying as far away from the map as possible and they still appeared. You can't escape this battle unless you fly down a long way, in which case you'll randomly explode.
At some points the controls on the fighters partially lock up, so I cannot spin, boost or shoot. Also, when I flew into the ventral hanger on the Venator I managed to fly through the back of the hanger. The ventral hanger also has no shield, and, like the dorsal hanger, you can't land.
At one point, I spawned in the ventral hanger and noticed an interior. The entrance had gaps around it and inside I saw an incongrously dark door. Progressing further up the corridor I noticed a door that wasn't there at all. You could walk through it and fall into oblivion.
This happened several other times during my explorations. When I found the bridge (there's a teleporter at the far end of the big white corridor) and saw an incongrous block of blue hanging off the window. There was also no way off the bridge, apart from an area where I fell through and fell to my death.
There was also an area coming off the corridor remiscent of the Tantive IV escape pod bays (the interior was mainly made of Tantive IV props) but when I stepped in I fell to my death through the floor. I had to use the Fake Console's 'Add Jetpacks' function to cross this broken hub, and soon found one of the two possible paths led to what looked like an armoury and some more collisionless corridors. The doors in the armoury area had gaps around the edges and I could see outside the ship. The other path led to another incomplete area like the the doorless gap I saw before.
When the Munificents are destroyed the fire effects remain. There are also several missing textures, mainly on the Munificents and on the command bridges.
There are also two different types of ARC-170, a single seater and a strange 3-seater variant. While that may be more realistic all it does for gameplay is rob you of the ability to shoot certain weapons and fly at the same time.
My advice: use the stock capital ships. Most of the bugs I found come from Dragonum's capitals. The Munificents and Recusants are good, but, as I'm sure you know from Space Bothawui (is that still being worked on?) the larger ships are...problematic.
- R8-Q88
- Second Lance Corporal

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Re: Clone Wars - Space Boz Pity
I played through this two or three times, and the first time it crashed to desktop after about a minuite, so here are the bugs I found:
Sometimes when a ship is destroyed its flames don't go away.
There were gaps large enough for me to fit through where the Tantive IV corridors meet the hangars, and in other places.
You might want to add some transparecy to the clone pilot's visor, the Venators' bridges' windows, and the CIS markings on the Resucant and Muficents, they look rather fake.
In the ventral hangar of a Venator, when the LAAT that spawns next to the Hoth prop spawns, it "fuses" itself to the prop.
There is a lot of crazy AI behavior.
The Lucrehulk could use some CIS markings and hangar shields.
No loadscreen. (loadscreens are not necissary, but nice.)
The left side of the Providence is missing its turrets and energy collector shields over the gun ports.
The turrets in the gun ports on the right side don't work.
I know you already know this, but there is ALOT of missing colissions, and most of the localizations are missing or in German.
I could walk through the hangar shields in the dorsal hangars of the Venators without dying. (I don't know if this happens in other places, but you might want to check.)
The Venator's dorsal hangar shields almost look like they aren't there. You might want to darken them.
There was no way to get out of the Venators' bridges. (I don't know if this happens in the Providence's bridge, because I couldn't find my way up there.)
One of one of the Venator's engines is on the CIS's side.
Most of the ARC-170s are 3-seat but some of them are 1-seat. (I think that you should make all of them 3-seat.)
Alright, that is all of the bugs and other things I found.
P.S. Did you remove the Counsular cruiser that you could pilot by going through the Polis Massa corridor in the ventral hangar or one of the Venators, or was it not in the map that Executor gave you?
EDIT: I noticed four more bugs:
1: In the hangar that the "fused" LAAT is another LAAT spawns backwards.
2: After you take off you can shoot and can't land inside some hangars.
3: The Hoth computer props in the Venators' bridges are sunken into the floor.
4: There are alot of disused areas such as the Venators' other bridges and the Providence's bridge and Captian's Room, some of which contain the interior versions of critical systems. (I also noticed that the Venators' shield generators are just floating in the middle of the model.)
EDIT 2: I noticed that there are a lot of empty hangars hallways and bridges. It would be nice if you filled those up with crates, boxes, AI and vehicle spawnpoints, servicetrucks, those yellow platforms, control panels, health and ammo droids, and computers (to name a few).
EDIT 3: Two more bugs:
1: I can't fly any of the LAAT gunships.
2: A LAAT in one of the Dorsal Hangars spawns on top of two box-like small props.
Sometimes when a ship is destroyed its flames don't go away.
There were gaps large enough for me to fit through where the Tantive IV corridors meet the hangars, and in other places.
You might want to add some transparecy to the clone pilot's visor, the Venators' bridges' windows, and the CIS markings on the Resucant and Muficents, they look rather fake.
In the ventral hangar of a Venator, when the LAAT that spawns next to the Hoth prop spawns, it "fuses" itself to the prop.
There is a lot of crazy AI behavior.
The Lucrehulk could use some CIS markings and hangar shields.
No loadscreen. (loadscreens are not necissary, but nice.)
The left side of the Providence is missing its turrets and energy collector shields over the gun ports.
The turrets in the gun ports on the right side don't work.
I know you already know this, but there is ALOT of missing colissions, and most of the localizations are missing or in German.
I could walk through the hangar shields in the dorsal hangars of the Venators without dying. (I don't know if this happens in other places, but you might want to check.)
The Venator's dorsal hangar shields almost look like they aren't there. You might want to darken them.
There was no way to get out of the Venators' bridges. (I don't know if this happens in the Providence's bridge, because I couldn't find my way up there.)
One of one of the Venator's engines is on the CIS's side.
Most of the ARC-170s are 3-seat but some of them are 1-seat. (I think that you should make all of them 3-seat.)
Alright, that is all of the bugs and other things I found.
P.S. Did you remove the Counsular cruiser that you could pilot by going through the Polis Massa corridor in the ventral hangar or one of the Venators, or was it not in the map that Executor gave you?
EDIT: I noticed four more bugs:
1: In the hangar that the "fused" LAAT is another LAAT spawns backwards.
2: After you take off you can shoot and can't land inside some hangars.
3: The Hoth computer props in the Venators' bridges are sunken into the floor.
4: There are alot of disused areas such as the Venators' other bridges and the Providence's bridge and Captian's Room, some of which contain the interior versions of critical systems. (I also noticed that the Venators' shield generators are just floating in the middle of the model.)
EDIT 2: I noticed that there are a lot of empty hangars hallways and bridges. It would be nice if you filled those up with crates, boxes, AI and vehicle spawnpoints, servicetrucks, those yellow platforms, control panels, health and ammo droids, and computers (to name a few).
EDIT 3: Two more bugs:
1: I can't fly any of the LAAT gunships.
2: A LAAT in one of the Dorsal Hangars spawns on top of two box-like small props.
Last edited by R8-Q88 on Sun Aug 08, 2010 7:11 pm, edited 10 times in total.
- agentsmith38
- Command Sergeant Major

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Re: Clone Wars - Space Boz Pity
I'd like to beta test this map for you, it looks really good.
- AgentSmith_#27
- Rebel Warrant Officer

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Re: Clone Wars - Space Boz Pity
I'll download it and test probably tommorrow (gonna be busy today) Should I post every bug I see, or just what others haven't already mentioned? (and pictures of what they've mentioned)
-
JadenWolf32
Re: Clone Wars - Space Boz Pity
Well most of it was already sad but:
- Where is the Consular Corvete?!!!!!!
- Texture still looks strange
- Not all of the Arc's are 3 seated
- Why there is an Lucrehulk skeleton(there's nothing there and it does nothing)?
- Reccusant's turrets don't shot othere things unless you fire at them
- When a cruiser is destroyed(sometimes)(always for the Venator) the flames don't dissapear
- Munificent and Venator Cruiser explosion is ...well... crappy(no offence)
- Second Republic spawning point is outside the IH!!!!!!!!!
- Map name is in German?
- Venator's engine is targeting as enemy(probably because of the IH)
- It needs more AIs
- Venator's interior is missing its floors!(Secondary Hangar -> TantiveIV Corridor -> First Door on the Right)
- IH has no Iterior
Pros: - Fire power well distributed on the ships
- Venator Interior
- Destroyable Cruiser
- Where is the Consular Corvete?!!!!!!
- Texture still looks strange
- Not all of the Arc's are 3 seated
- Why there is an Lucrehulk skeleton(there's nothing there and it does nothing)?
- Reccusant's turrets don't shot othere things unless you fire at them
- When a cruiser is destroyed(sometimes)(always for the Venator) the flames don't dissapear
- Munificent and Venator Cruiser explosion is ...well... crappy(no offence)
- Second Republic spawning point is outside the IH!!!!!!!!!
- Map name is in German?
- Venator's engine is targeting as enemy(probably because of the IH)
- It needs more AIs
- Venator's interior is missing its floors!(Secondary Hangar -> TantiveIV Corridor -> First Door on the Right)
- IH has no Iterior
Pros: - Fire power well distributed on the ships
- Venator Interior
- Destroyable Cruiser
- IronMan_MKII
- Private Third Class
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Re: Clone Wars - Space Boz Pity
guys come on its a beta, that means it a work in progress.
it very good yet, yes there are bugs thats why a beta exist
dont write where are several things are, because spiderpig is one of the best modder for me (and a good friend
)and he tell me what he add in the next days.
bugs:
the flames of one destroyed ship stay.
it crash sometimes to the desktop.
you dont can land in other venator which i has found out the painfull way
a little advice:
add many many many AI
add more spawnpoints for the different ships.
im sure you will make that map amazing.
keep up the good work.
9.5/10.
it very good yet, yes there are bugs thats why a beta exist
dont write where are several things are, because spiderpig is one of the best modder for me (and a good friend
bugs:
the flames of one destroyed ship stay.
it crash sometimes to the desktop.
you dont can land in other venator which i has found out the painfull way
a little advice:
add many many many AI
add more spawnpoints for the different ships.
im sure you will make that map amazing.
keep up the good work.
9.5/10.
