Hi,
i have a problem to rotate the stock e60r rocket launcher model for the fp. I tryed to rotate the whole model, and i also tryed to rotate only the hp_active, but thee rotation isn't ingame. Is there something special i need to do??
Rotate a fp model [Solved]
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- Anakin
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Rotate a fp model [Solved]
Last edited by Anakin on Tue Dec 23, 2014 9:35 am, edited 1 time in total.
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thelegend
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Re: Rotate a fp model
Freeze all transforms after you rotated it? It may work. But I am not sure.
- AceMastermind
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Re: Rotate a fp model
1. Cut the geometry from the hierarchy
2. Rotate the model
3. Freeze All Transforms
4. Insert geometry back into hierarchy
2. Rotate the model
3. Freeze All Transforms
4. Insert geometry back into hierarchy
- Anakin
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Re: Rotate a fp model
But the geometry is the base of the hierarchy.
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Marth8880
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Re: Rotate a fp model
Have you tried freezing all transforms regardless??
Probably not a good idea to make any big releases until all these problems are fixed, though!
Probably not a good idea to make any big releases until all these problems are fixed, though!
- Anakin
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Re: Rotate a fp model
Freezing helped
thank you all
- AceMastermind
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Re: Rotate a fp model
Freezing geometry transforms should be done outside of the hierarchy regardless of where it is. If the geometry is the master parent you'll just have to unparent child nodes temporarily until you perform the operation. This is standard practice for setting up any scene and can't be ignored.Anakin wrote:But the geometry is the base of the hierarchy.
