Rotate a fp model [Solved]

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Anakin
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Rotate a fp model [Solved]

Post by Anakin »

Hi,

i have a problem to rotate the stock e60r rocket launcher model for the fp. I tryed to rotate the whole model, and i also tryed to rotate only the hp_active, but thee rotation isn't ingame. Is there something special i need to do??
Last edited by Anakin on Tue Dec 23, 2014 9:35 am, edited 1 time in total.
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Re: Rotate a fp model

Post by thelegend »

Freeze all transforms after you rotated it? It may work. But I am not sure.
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AceMastermind
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Re: Rotate a fp model

Post by AceMastermind »

1. Cut the geometry from the hierarchy
2. Rotate the model
3. Freeze All Transforms
4. Insert geometry back into hierarchy
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Anakin
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Re: Rotate a fp model

Post by Anakin »

But the geometry is the base of the hierarchy.
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Re: Rotate a fp model

Post by Marth8880 »

Have you tried freezing all transforms regardless??

Probably not a good idea to make any big releases until all these problems are fixed, though!
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Re: Rotate a fp model

Post by Anakin »

Freezing helped :D thank you all
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Re: Rotate a fp model

Post by AceMastermind »

Anakin wrote:But the geometry is the base of the hierarchy.
Freezing geometry transforms should be done outside of the hierarchy regardless of where it is. If the geometry is the master parent you'll just have to unparent child nodes temporarily until you perform the operation. This is standard practice for setting up any scene and can't be ignored.
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