Questions of the 3rd Kind.
Posted: Fri Sep 23, 2016 3:55 am
Yet another battery of questions from myself the the wise, to find out if I can get answers or my own research will be required to discover the answers, -which I will report back to you. 
AI
Difficulty
Can difficulty be set for each team? Can there be more than just Elite and regular?
Strat
How far can the AI be modified? Can we get them to set things like team 1 attack this objective? Team 2 Defend this one? Or is that too complex for them?
Changing "orders" randomly is easy, but I doubt it would work, can we code for the AI to be able to tell it's team to attack, the best objective?
OBJs
can objectives be asymmetrical, i.e. Side A needs to take this CP, while Side B needs to deplete Side A's re-enforcements to 0? Or capture a flag?
HITBOXES
So I know hit boxes are used in game, my question is is damage triggered by the round hitting the close outside face (FIG I) or far inside face (FIG II)
The reason for asking is I'm still obsessed with extending the critical hitbox down to within the body, meaning the brain, spine, heart, and bronchial tube, would by covered by it, all of which would cause almost instant capacitation, other than the lower face nothing that wouldn't be instant death would be covered, and to be honest from face shootings there's allot of blood, often going down your throat, meaning you won't be much use, and will have to be in a certain position to force the blood to drain out of your body, rather than into your mouth. Only glancing hits to the cheekbones would be unrealistic, and that's a very small area, and would likely cause your eye to drop out of it's socket, and although hardly fatal it would need immediate attention, it's hard to shoot while one eye is dangling by it's wires around your chin.
Also do hit boxes have to be the same for every class? Can droids have different hitboxes?
Legend:
--- = Path
> =Round
* = Impact
| = hitbox walls
FIG I
------>*| |
FIG II
-------|-->*|
AIMIN
Can someone walk me though animations again? It's really turning my head, and I made a whole set of them (Rather unsuccessfully) like there are set, but how many animations in a set Can a class use multiple sets? Can a class using a weapon use multiple sets?
unused lowers
Since there are uppers and lowers, if some of the lower slots are unused, can one just get a set to use a lower from another set, then use that lower slot for another animation? Can lowers only be lower body? Or anything?
can a spint while crouched feature be implimented?
could there be a prone crouch animation?
Could someone who's made animations for SWBF2 please come join the WARFRONT Team in an advisory capacity? You don't have to do any work, just answer a few questions, course if you want an excuse to make animations that's cool, but we really need someone to answer our dumb questions, we should have an animator in the near future, however they're not familiar with SWBF2, so they might need help.
PATHS and Modtool
Okay, so as I understand it there is no height limits to AI paths and that they can only be set at ground level, and that overlaps are really really bad, like AI running around in circles bad, now I can't solve this problem entirely without re-writing half the code, but, what I should be able to do is create (I say I I really mean the cutecatperson I'm dating atm) plug-in for the mod tool to make a height limit on infantry, vehicle, paths, and allow them to be placed off the ground on a building etc, if you can tell me what programming language the modtool mapmaker thing is in, this would allow vertical maps, and for the AI to be able to use walkways over main paths ETC.
Would there be any further obstacles to this?
thanks in advance for your insight.
AI
Difficulty
Can difficulty be set for each team? Can there be more than just Elite and regular?
Strat
How far can the AI be modified? Can we get them to set things like team 1 attack this objective? Team 2 Defend this one? Or is that too complex for them?
Changing "orders" randomly is easy, but I doubt it would work, can we code for the AI to be able to tell it's team to attack, the best objective?
OBJs
can objectives be asymmetrical, i.e. Side A needs to take this CP, while Side B needs to deplete Side A's re-enforcements to 0? Or capture a flag?
HITBOXES
So I know hit boxes are used in game, my question is is damage triggered by the round hitting the close outside face (FIG I) or far inside face (FIG II)
The reason for asking is I'm still obsessed with extending the critical hitbox down to within the body, meaning the brain, spine, heart, and bronchial tube, would by covered by it, all of which would cause almost instant capacitation, other than the lower face nothing that wouldn't be instant death would be covered, and to be honest from face shootings there's allot of blood, often going down your throat, meaning you won't be much use, and will have to be in a certain position to force the blood to drain out of your body, rather than into your mouth. Only glancing hits to the cheekbones would be unrealistic, and that's a very small area, and would likely cause your eye to drop out of it's socket, and although hardly fatal it would need immediate attention, it's hard to shoot while one eye is dangling by it's wires around your chin.
Also do hit boxes have to be the same for every class? Can droids have different hitboxes?
Legend:
--- = Path
> =Round
* = Impact
| = hitbox walls
FIG I
------>*| |
FIG II
-------|-->*|
AIMIN
Can someone walk me though animations again? It's really turning my head, and I made a whole set of them (Rather unsuccessfully) like there are set, but how many animations in a set Can a class use multiple sets? Can a class using a weapon use multiple sets?
unused lowers
Since there are uppers and lowers, if some of the lower slots are unused, can one just get a set to use a lower from another set, then use that lower slot for another animation? Can lowers only be lower body? Or anything?
can a spint while crouched feature be implimented?
could there be a prone crouch animation?
Could someone who's made animations for SWBF2 please come join the WARFRONT Team in an advisory capacity? You don't have to do any work, just answer a few questions, course if you want an excuse to make animations that's cool, but we really need someone to answer our dumb questions, we should have an animator in the near future, however they're not familiar with SWBF2, so they might need help.
PATHS and Modtool
Okay, so as I understand it there is no height limits to AI paths and that they can only be set at ground level, and that overlaps are really really bad, like AI running around in circles bad, now I can't solve this problem entirely without re-writing half the code, but, what I should be able to do is create (I say I I really mean the cutecatperson I'm dating atm) plug-in for the mod tool to make a height limit on infantry, vehicle, paths, and allow them to be placed off the ground on a building etc, if you can tell me what programming language the modtool mapmaker thing is in, this would allow vertical maps, and for the AI to be able to use walkways over main paths ETC.
Would there be any further obstacles to this?
thanks in advance for your insight.