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Underwater Maps

Posted: Sat Apr 14, 2007 3:20 pm
by BF2-Master
How do you make Underwater maps? I would like to make one for one my maps.

RE: Underwater Maps

Posted: Sat Apr 14, 2007 3:25 pm
by YankFan1950
you don't u just make a network of halls and make the lighting look like it is underwater

RE: Underwater Maps

Posted: Sat Apr 14, 2007 3:34 pm
by BF2-Master
I've played Kamino: Serene, which was nothing like that. I know there's something involving bubbles and some other things.

RE: Underwater Maps

Posted: Sun Apr 15, 2007 1:19 am
by jangoisbaddest
If it's underwater tricks you wish to master, you should PM astute. He's the pioneer in that field.

RE: Underwater Maps

Posted: Sun Apr 15, 2007 1:20 am
by arty
Or penguin, she has made one with that.

RE: Underwater Maps

Posted: Sun Apr 15, 2007 3:28 am
by Penguin
Its just all effects and lighting. Nothing special.

RE: Underwater Maps

Posted: Sun Apr 15, 2007 10:10 pm
by arty
And just how do we do it.

RE: Underwater Maps

Posted: Sun Apr 15, 2007 10:24 pm
by Penguin
get a nice underwater looking sun. then add effects such as blur, bubbles, etc.

then edit every weapon and unit to move slow and edti the weapons and effects to have underwater effects.

RE: Underwater Maps

Posted: Sun Apr 15, 2007 10:50 pm
by arty
Thanks!

Posted: Mon Apr 16, 2007 12:38 am
by Galactic_Marine
I recommend using downsized mygeeto snow particles (and slowing them down to -0.01 speed) and then using dagobah blur effect. It makes them look like floating water particles

Posted: Wed Apr 18, 2007 12:20 pm
by Epena
But don't be afraid to experiment with effects. We don't want all our underwater maps the same!