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Skeletons for models
Posted: Sun Jan 29, 2006 2:35 pm
by drummerzoid1
would this be the right way to make a skeleton for a model if i wanted to import it to SWBFII
http://www.softimage.com/products/Mod/v ... _setup.pdf[/url]
RE: skeletins
Posted: Sun Jan 29, 2006 3:07 pm
by minilogoguy18
for ships and other rigidly animated models just use a chain of nulls. for units and other soft skin meshes just use the unit template file and delete the mesh and keep the skeleton and rig your model to it. if you click the link to psych0freds site on the left of this page and go to the downloads area youll find alot of model files that he put up as examples that you can download.
Re: RE: skeletins
Posted: Sun Jan 29, 2006 3:14 pm
by Trans
minilogoguy18 wrote:for ships and other rigidly animated models just use a chain of nulls. for units and other soft skin meshes just use the unit template file and delete the mesh and keep the skeleton and rig your model to it. if you click the link to psych0freds site on the left of this page and go to the downloads area youll find alot of model files that he put up as examples that you can download.
and these models work for BF2?
RE: Re: RE: skeletins
Posted: Sun Jan 29, 2006 3:23 pm
by minilogoguy18
no you cant compile anything for SWBF2 until the mod tools and compilers are released...
i merely just gave him advice on what he should do to rig his models, NOTHING will work for SWBF2 until the compilers are out. >_>
RE: Re: RE: skeletins
Posted: Sun Jan 29, 2006 7:35 pm
by drummerzoid1
so no bones at all?
RE: Re: RE: skeletins
Posted: Mon Jan 30, 2006 12:00 am
by minilogoguy18
for vehicles that have simple animations, no
RE: Re: RE: skeletins
Posted: Mon Jan 30, 2006 1:17 am
by drummerzoid1
how about for people?
RE: Re: RE: skeletins
Posted: Mon Jan 30, 2006 11:44 am
by minilogoguy18
>_< i just said go to psych0freds site to get the unit skeleton, its an emdl file that you import and just delete the mesh of the clone trooper and make your model over the skeleton. one thing that fred tells alot of people, learn the software really well first, then ask questions about modding.
RE: Re: RE: skeletins
Posted: Mon Jan 30, 2006 1:26 pm
by Leviathan
drummer', the "
unit skeleton"
logo' talked of can be got
here...

(You should
highly study it through the
Softimage|XSI product you own to understand the structure of
Star Wars Battlefront playable units...)
RE: Re: RE: skeletins
Posted: Wed Feb 01, 2006 8:30 pm
by drummerzoid1
Thanks Leviathan, this'll help me have a better understanding for SWBFII, i couldn't find the link so thanks, i'll work on it.