Exporting simple objects from XSIModtools was possible right
Posted: Wed Jul 05, 2006 3:21 pm
Original message
[Hello all,
About 2 Month's ago I decided to learn using XSI becouse I wanted a lot of new objects in game. So I started learning about XSI (where to get it, learning about the Mod Tool's restrictions, where I could get tutorials and stuff). I have found a lot and I'm trying to follow some tutorials.
The only problem is that there is so much information that I do no longer know what I need to read and understand to get a simple object into the game.
I know that simple objects exported to a .XSI file can be converted to a .MSH by changing it to a .txt, importing it with bconstructor and saving it as a .MSH.
But I'm doing something wrong and in Bconstructor it shows: models 0(containing 0 nulls, skins etc), materials 0, SINF 1(cointaining nothing).
I have waited two weeks with posting this, trying to get my answer by searching better, becouse I read the comment
I understand if no-one makes this tutorial, but still, it would be great(for me and, I don't know, some other people
)
Greetings Rc-1290'DREADNOUGHT']
---[EDIT]---
So I found out that the problem lies at exporting. How do I get my .xsi's in game. I read this:
[Hello all,
About 2 Month's ago I decided to learn using XSI becouse I wanted a lot of new objects in game. So I started learning about XSI (where to get it, learning about the Mod Tool's restrictions, where I could get tutorials and stuff). I have found a lot and I'm trying to follow some tutorials.
The only problem is that there is so much information that I do no longer know what I need to read and understand to get a simple object into the game.
I know that simple objects exported to a .XSI file can be converted to a .MSH by changing it to a .txt, importing it with bconstructor and saving it as a .MSH.
But I'm doing something wrong and in Bconstructor it shows: models 0(containing 0 nulls, skins etc), materials 0, SINF 1(cointaining nothing).
I have waited two weeks with posting this, trying to get my answer by searching better, becouse I read the comment
but I'm very confused now (I have read some manuals but ... there are too many explaining all special features and stuff) and I am hoping anyone is willing to write a short, simple tutorial; how to get a cube in game. Or something like that since I want to make houses and stuff. That would be great.Guys, to save me from setting up a macro to reply "READ THE F***ING MANUAL!!!", if you are new to XSI (and especially if you are new to 3D software) there are a few things you should do:
I understand if no-one makes this tutorial, but still, it would be great(for me and, I don't know, some other people
Greetings Rc-1290'DREADNOUGHT']
---[EDIT]---
So I found out that the problem lies at exporting. How do I get my .xsi's in game. I read this:
Can anyone explain how? Or is it impossible to export from the free modtools after all.[/quote]You can also use Bconstructor to save simple models to .msh format (It's in the downloads section.)